HP Workstation zx2000 OpenGL 1.1 Reference for HP-UX 11.x - Page 167
Gl_buffer_swap_mode_hint_hp
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Chapter 7 G glGet GL_BLEND_DST params returns one value, the symbolic constant identifying the destination blend function. The initial value is GL_ZERO. See glBlendFunc. GL_BLEND_SRC params returns one value, the symbolic constant identifying the source blend function. The initial value is GL_ONE. See glBlendFunc. GL_BLUE_BIAS params returns one value, the blue bias factor used during pixel transfers. The initial value is 0. See glPixelTransfer. GL_BLUE_BITS params returns one value, the number of blue bitplanes in each color buffer. GL_BLUE_SCALE params returns one value, the blue scale factor used during pixel transfers. The initial value is 1. See glPixelTransfer. GL_BUFFER_SWAP_MODE_HINT_hp params returns one value, a symbolic constant indicating the mode of the buffer-swap mode hint. The initial value is GL_FASTEST. See glHint. GL_CLIENT_ATTRIB_STACK_DEPTH params returns one value indicating the depth of the attribute stack. The initial value is 0. See glPushClientAttrib. GL_CLIP_PLANEi params returns a single boolean value indicating whether the specified clipping plane is enabled. The initial value is GL_FALSE. See glClipPlane. GL_COLOR_ARRAY params returns a single boolean value indicating whether the color array is enabled. The initial value is GL_FALSE. See glColorPointer. GL_COLOR_ARRAY_SIZE params returns one value, the number of components per color in the color array. The initial value is 4. See glColorPointer. GL_COLOR_ARRAY_STRIDE params returns one value, the byte offset between consecutive colors in the color array. The initial value is 0. See glColorPointer. GL_COLOR_ARRAY_TYPE params returns one value, the data type of each component in the color array. The initial value is GL_FLOAT. See glColorPointer. GL_COLOR_CLEAR_VALUE params returns four values: the red, green, blue, and alpha values used to clear the color buffers. Integer values, if requested, are linearly mapped from the internal floating-point representation such that 1.0 returns the most positive representable integer value, and 1.0 returns the most negative representable integer value. The initial value is (0, 0, 0, 0). See glClearColor. GL_COLOR_LOGIC_OP 167
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