HP Workstation zx2000 OpenGL 1.1 Reference for HP-UX 11.x - Page 236

glInterleavedArrays

Page 236 highlights

I glInterleavedArrays glInterleavedArrays glInterleavedArrays: simultaneously specify and enable several interleaved arrays. C Specification void glInterleavedArrays( GLenum format, GLsizei stride, const GLvoid *pointer) Parameters format stride Specifies the type of array to enable. Symbolic constants GL_V2F, GL_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_C3F_V3F, GL_N3F_V3F, GL_C4F_N3F_V3F, GL_T2F_V3F, GL_T4F_V4F, GL_T2F_C4UB_V3F, GL_T2F_C3F_V3F, GL_T2F_N3F_V3F, GL_T2F_C4F_N3F_V3F, and GL_T4F_C4F_N3F_V4F are accepted. Specifies the offset in bytes between each aggregate array element. Description glInterleavedArrays lets you specify and enable individual color, normal, texture and vertex arrays whose elements are part of a larger aggregate array element. For some implementations, this is more efficient than specifying the arrays separately. If stride is 0, the aggregate elements are stored consecutively. Otherwise, stride bytes occur between the beginning of one aggregate array element and the beginning of the next aggregate array element. format serves as a "key" describing the extraction of individual arrays from the aggregate array. If format contains a T, then texture coordinates are extracted from the interleaved array. If C is present, color values are extracted. If N is present, normal coordinates are extracted. Vertex coordinates are always extracted. The digits 2, 3, and 4 denote how many values are extracted. F indicates that values are extracted as floating-point values. Colors may also be extracted as four unsigned bytes if 4UB follows the C. If a color is extracted as four unsigned bytes, the vertex array element which follows is located at the first possible floating-point aligned address. Notes glInterleavedArrays is available only if the GL version is 1.1 or greater. If glInterleavedArrays is called while compiling a display list, it is not compiled into the list, and it is executed immediately. Execution of glInterleavedArrays is not allowed between the execution of glBegin and the corresponding execution of glEnd, but an error may or may not be generated. If no error is generated, the operation is undefined. glInterleavedArrays is typically implemented on the client side. 236 Chapter 9

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I
glInterleavedArrays
Chapter 9
236
glInterleavedArrays
glInterleavedArrays
: simultaneously specify and enable several interleaved arrays.
C Specification
void glInterleavedArrays(
GLenum format,
GLsizei stride,
const GLvoid *pointer)
Parameters
format
Specifies the type of array to enable. Symbolic constants GL_V2F,
GL_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_C3F_V3F,
GL_N3F_V3F, GL_C4F_N3F_V3F, GL_T2F_V3F, GL_T4F_V4F,
GL_T2F_C4UB_V3F, GL_T2F_C3F_V3F, GL_T2F_N3F_V3F,
GL_T2F_C4F_N3F_V3F, and GL_T4F_C4F_N3F_V4F are accepted.
stride
Specifies the offset in bytes between each aggregate array element.
Description
glInterleavedArrays lets you specify and enable individual color, normal, texture and
vertex arrays whose elements are part of a larger aggregate array element. For some
implementations, this is more efficient than specifying the arrays separately.
If
stride
is 0, the aggregate elements are stored consecutively. Otherwise,
stride
bytes
occur between the beginning of one aggregate array element and the beginning of the
next aggregate array element.
format
serves as a “key” describing the extraction of individual arrays from the
aggregate array. If
format
contains a T, then texture coordinates are extracted from the
interleaved array. If C is present, color values are extracted. If N is present, normal
coordinates are extracted. Vertex coordinates are always extracted.
The digits 2, 3, and 4 denote how many values are extracted. F indicates that values are
extracted as floating-point values. Colors may also be extracted as four unsigned bytes if
4UB follows the C. If a color is extracted as four unsigned bytes, the vertex array
element which follows is located at the first possible floating-point aligned address.
Notes
glInterleavedArrays is available only if the GL version is 1.1 or greater.
If glInterleavedArrays is called while compiling a display list, it is not compiled into the
list, and it is executed immediately.
Execution of glInterleavedArrays is not allowed between the execution of glBegin and
the corresponding execution of glEnd, but an error may or may not be generated. If no
error is generated, the operation is undefined.
glInterleavedArrays is typically implemented on the client side.