Yamaha PSR-8000 Owner's Manual - Page 189
< Table 1-11 > Effect Type List, REVERB TYPE, CHORUS TYPE, VARIATION TYPE0~63
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,Q,Q,Q,Q,Q,Q,Q,Q,Q,Q,Q,Q,Q,QMIDI,QData,QForma,Qt < Table 1-11 > Effect Type List XG ESSENTIAL EFFECT(XG required) Same as LSB=0 XG OPTION EFFECT PSR8000 Original EFFECT * If the received value does not contain an effect type in the TYPE LSB, the LSB will be directed to TYPE 0. * ( ) is the panel effect name. REVERB TYPE TYPE MSB DEC HEX 000 0 001 1 002 2 003 3 004 4 005 5 :: 015 F 016 10 017 11 018 12 019 13 020 14 :: 127 7F TYPE LSB 00 NO EFFECT HALL1(Hall1) ROOM1(Room5) STAGE1(Stage3) PLATE(Plate3) NO EFFECT : NO EFFECT WHITE ROOM(WhiteRoom) TUNNEL(Tunnel) CANYON(Canyon) BASEMENT(Basement) NO EFFECT : NO EFFECT 01 HALL2(Hall5) ROOM2(Room6) STAGE2(Stage4) 02 ROOM3(Room7) CHORUS TYPE TYPE MSB DEC HEX 000 0 001 1 :: 064 40 065 41 066 42 067 43 068 44 069 45 :: 071 47 072 48 073 49 :: 086 56 087 57 088 58 :: 127 7F TYPE LSB 00 01 NO EFFECT NO EFFECT : NO EFFECT CHORUS1(Chorus6) CHORUS2(Chorus7) CELESTE1(Celeste1) CELESTE2(Chorus4) FLANGER 1(Flanger5) FLANGER 2(Flanger4) SYMPHONIC(Synphonic2) NO EFFECT : NO EFFECT PHASER 1(Phaser) NO EFFECT : NO EFFECT ENSEMBLE DETUNE(EnsDetune) NO EFFECT : NO EFFECT 02 CHORUS3(Chorus5) CELESTE3(Celeste2) 03 ... 07 08 09 ... 15 16 (Hall2) (Room1) (Stage1) (Plate1) 17 (Hall3) (Room2) (Stage2) (Plate2) 18 19 20 (Hall4) (Room3) (Room4) 03 ... 07 08 09 ... 15 16 17 18 19 20 CHORUS4(Chorus8) CELESTE4(Chorus2) FLANGER 3(Flanger1) (Chorus3) (Chorus1) (Flanger2) (Flanger3) (Symphonic1) VARIATION TYPE(0~63) TYPE MSB DEC HEX 000 0 001 1 002 2 003 3 004 4 005 5 006 6 007 7 008 8 009 9 010 A 011 B 012 C :: 015 F 016 10 017 11 018 12 019 13 020 14 021 15 :: 063 3F TYPE LSB 00 NO EFFECT HALL1(Hall1) ROOM1(Room5) STAGE1(Stage3) PLATE(Plate3) DELAY L,C,R(DelayLCR2) DELAY L,R(DelayLR) ECHO(Echo) CROSS DELAY(CrossDelay) ER1(ER1) GATE REVERB(GateReverb) REVERS GATE(ReverseGate) NO EFFECT or THRU* : NO EFFECT or THRU WHITE ROOM(WhiteRoom) TUNNEL(Tunnel) CANYON(Canyon) BASEMENT(Basement) KARAOKE 1(Karaoke1) NO EFFECT or THRU : NO EFFECT or THRU* 01 HALL2(Hall5) ROOM2(Room6) STAGE2(Stage4) 02 ROOM3(Room7) ER2(ER2) KARAOKE 2(Karaoke2) KARAOKE 3(Karaoke3) *No effect when the effect connection is "system"; thru when "insertion". 03 ... 07 08 09 ... 15 16 17 18 19 20 (Hall2) (Room1) (Stage1) (Plate1) (DelayLCR1) (DelayLR@T) (Echo@T) (CrossDly@T) (Hall3) (Hall4) (Room2) (Room3) (Stage2) (Plate2) (DelayLCR@T) (Room4) 189