Garmin RINO 130 Owner's Manual - Page 104

Clothesline, Assimilation, Beast Hunt

Page 104 highlights

UNIT OPERATION > GAMES Clothesline Team members select the same user symbol and then attempt to "hit" or "clothesline" other players by pressing the Talk button when an opposing team member is between them. You may also mark a point and assign it a symbol to be used as a stationary team member. Wait 30 seconds between attempts. Press Call to view the score and Page to quit the game. Assimilation Think of this as a high-tech game of tag. Team members select the same user symbol and then attempt to assimilate others into their team by getting within 30 feet of them and pressing the Talk button. Press Call to show the score and Page to quit the game. You can set a time limit so the largest team wins, or play until the other team is completely assimilated. Set your own rules and enjoy! pits while navigating a maze of platforms. You can be transported by slides that curve or move diagonally. When you think you know where the beast is press the Thumb Stick In to initiate aiming when you are in an adjacent spot. With the Thumb Stick, point the arrow in the direction where you think the beast is and press the Thumb Stick In to fire. When you lose a game, the layout of hazards, slides, warning platforms, and the location of the beast is shown. A scoreboard keeps track of your wins and losses. Press Page anytime during the game for further instructions, to turn the sound On/Off, or to quit. Beast Hunt The objective is to find and kill the beast with an arrow before it incinerates you or you fall into one of several Beast Hunt 98 Rino® 130 Owner's Manual

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98
Rino
®
130 Owner’s Manual
U
NIT
O
PERATION
>
G
AMES
Clothesline
Team members select the same user symbol and then
attempt to “hit” or “clothesline” other players by pressing
the
Talk
button when an opposing team member is
between them. You may also mark a point and assign it a
symbol to be used as a stationary team member. Wait 30
seconds between attempts. Press
Call
to view the score
and
Page
to quit the game.
Assimilation
Think of this as a high-tech game of tag. Team members
select the same user symbol and then attempt to
assimilate others into their team by getting within 30 feet
of them and pressing the
Talk
button. Press
Call
to show
the score and
Page
to quit the game. You can set a time
limit so the largest team wins, or play until the other team
is completely assimilated. Set your own rules and enjoy!
Beast Hunt
The objective is to find and kill the beast with an arrow
before it incinerates you or you fall into one of several
pits while navigating a maze of platforms. You can be
transported by slides that curve or move diagonally.
When you think you know where the beast is press the
Thumb Stick
In to initiate aiming when you are in an
adjacent spot. With the
Thumb Stick
, point the arrow
in the direction where you think the beast is and press
the
Thumb Stick
In to fire. When you lose a game, the
layout of hazards, slides, warning platforms, and the
location of the beast is shown. A scoreboard keeps track
of your wins and losses. Press
Page
anytime during the
game for further instructions, to turn the sound On/Off, or
to quit.
Beast Hunt