Yamaha DGX-670 DGX-670 Reference Manual - Page 73

Editing Compressor (Master Compressor) Parameters, Master Compressor Type

Page 73 highlights

Editing Compressor (Master Compressor) Parameters Compressor is an effect commonly used to limit and compress the dynamics (softness/loudness) of an audio signal. For signals that vary widely in dynamics, such as vocals and guitar parts, it "squeezes" the dynamic range, effectively making soft sounds louder and loud sounds softer. When used with gain to boost the overall level, this creates a more powerful, more consistently high-level sound. This instrument features the Master Compressor applied to the entire sound of this instrument. Although the preset Master Compressor settings are provided, you can create and save your original Master Compressor by adjusting the related parameters. NOTE Master Compressor cannot be applied to playback of audio received via the USB Audio Player function and the Audio Input Sounds. 1 Use the [1 ] (CMP) buttons to turn the Master Compressor on. Displays the Gain Reduction (compressed level) and output level. [2 ] [EXIT] 12 4 5 3 2 Use the [2 ] (Type) buttons to call up the Master Compressor Type window. 3 Use the [1 ] - [4 ] buttons to select the Master Compressor type, and then press the [EXIT] button. • Natural: Natural Compressor settings in which the effect is moderately pronounced. • Rich: Rich Compressor settings in which the instrument's characteristics are optimally brought out. This is good for enhancing acoustic instruments, jazz music, etc. 8 • Punchy: Highly exaggerated Compressor settings. This is good for enhancing rock music. Mixer • Electronic: Compressor settings in which the electronic dance music's characteristics are optimally brought out. • Loud: Powerful Compressor settings. This is good for enhancing energetic music such as rock or gospel music. • User 1-30: Your own custom Master Compressor settings saved in step 5. 4 Edit the Master Compressor. [3 ] [4 ] Compression Texture [5 ]/ Output [6 ] Determines the threshold (minimum level at which compression starts). Determines the ratio of compression (how much the dynamic range is compressed). Determines the output level. DGX-670 Reference Manual 73

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DGX-670 Reference Manual
73
8
Mixer
Compressor is an effect commonly used to limit and compress the dynamics (softness/loudness) of an audio
signal. For signals that vary widely in dynamics, such as vocals and guitar parts, it “squeezes” the dynamic
range, effectively making soft sounds louder and loud sounds softer. When used with gain to boost the overall
level, this creates a more powerful, more consistently high-level sound.
This instrument features the Master Compressor applied to the entire sound of this instrument. Although the
preset Master Compressor settings are provided, you can create and save your original Master Compressor by
adjusting the related parameters.
NOTE
Master Compressor cannot be applied to playback of audio received via the USB Audio Player function and the Audio Input Sounds.
1
Use the [1

] (
CMP
) buttons to turn the Master Compressor on.
2
Use the [2

] (
Type
) buttons to call up the
Master Compressor Type
window.
3
Use the [1

] – [4

] buttons to select the Master Compressor type, and then
press the [EXIT] button.
Natural
: Natural Compressor settings in which the effect is moderately pronounced.
Rich
: Rich Compressor settings in which the instrument’s characteristics are optimally brought out. This
is good for enhancing acoustic instruments, jazz music, etc.
Punchy
: Highly exaggerated Compressor settings. This is good for enhancing rock music.
Electronic
: Compressor settings in which the electronic dance music’s characteristics are optimally
brought out.
Loud
: Powerful Compressor settings. This is good for enhancing energetic music such as rock or gospel
music.
User 1–30
: Your own custom Master Compressor settings saved in step 5.
4
Edit the Master Compressor.
Editing Compressor (Master Compressor) Parameters
[3

]
Compression
Determines the threshold (minimum level at which compression starts).
[4

]
Texture
Determines the ratio of compression (how much the dynamic range is
compressed).
[5

]/
[6

]
Output
Determines the output level.
1
2
5
4
3
Displays the
Gain Reduction
(compressed
level) and
output level.
[EXIT]
[2

]