Yamaha REV7 REV7 Owners Manual Image - Page 13

Explanation, Parameters

Page 13 highlights

EXPLANATION OF PARAMETERS The preset programs in the REV7 fall into the following types: REV (Reverb), E/R (Early Reflection), Delay, Echo, and MOD (Modulation Type, including Phase, Chorus, and Flange type effects). Each of these program types has a specific selection of programmable parameters. "Parameters" indicates the separate, individual functions that make up each effect. There are two types of parameters in the REV7: "invisible" parameters (non-programmable, fixed value parameters) and programmable parameters (the ones that you can edit, or modify). You can set the parameters of two different presets to the same values, and the resulting effect may not be the same, due to the non-programmable parameters. Each preset has up to 7 programmable parameters. They are listed, with their preset values, in the MEMORY (ROM) CONTENTS CHART at the end of this manual. In this section we'll explain these parameters and list their individual value ranges. The front panel key which calls up each parameter will also be noted. These include R/T (Reverb Time-may be used for other parameters), INITIAL DELAY, 1ST REF (First Reflection: a double-action key for setting level and delay of first reflection), and Function Keys Fl, F2, F3 (for a variety of functions, depending on preset selected). All presets include the 1st Reflection feature, explained below. The level of the 1st Reflection is usually preset at zero, so that you can program in just the amount of 1st Reflection that you need. REV TYPE Reverberation effects. Presets 1 through 4, 16 through 18, 22, and 29. DIRECT SIGNAL (dB) / 100% 1ST REF. 1ST REFLECTION LEVEL REVERB SIGNAL 60dB 1ST REF. DELAY INITIAL DELAY 4 REVERB TIME (TIME) 1. REVERBERATION TIME (R/T). Range: 0.3 - 10.0 sec. Key: REV TIME. The length of the time it takes for the level of reverberation at 1 kHz to decrease by 60 dB-virtually to silence. In a live setting, this depends on several factors: room size, room shape, type of reflective surfaces, among others. 2. INITIAL DELAY. Range: 0.1 - 100 msec. Key: INITIAL DELAY. For a listener in a concert hall, there is a time delay between the direct sound of the instrument, and the first of the many reflected sounds that together are known as reverberation. On the REV7, this is known as the INITIAL DELAY time. 3. 1ST REFLECTION Delay. Range: 0.1 - 100 msec. 4. 1ST REFLECTION Level. Range: 0 ^j 100% of direct signal level. Key: 1ST REF. A common phenomenon in a concert hall is a single. reflection immediately after the direct sound. The 1ST REFLECTION feature enables you to accurately simulate this effect. Both the delay and the level of the reflection are adjustable. This is also useful for A.D.T.' (Auto- matic Double Tracking) effects, or for "thickening" the sound of an instrument. The 1st Reflection is always a mono signal, and appears in the center of the stereo image. With all presets, the 1ST REF parameters are preset at the minimum (0% level, 0.1 msec delay time) so that you can program in exactly the amount of 1st Reflection you need. NOTE: The 1ST REF key is a double action key. Each time you press this key, it alternates between "1ST DLY" and "1ST LEVEL" (as displayed on the LCD), allowing you to set the values of the delay and level of the first reflection. 5. HI REVERB TIME. Range: 0.1 '- 1.0 x MID R/T. Key: Fl. 6. LOW REVERB TIME. Range: 0.1 - 2.4 x MID R/T. Key: F2. Natural reverberation varies according to the frequency of the sound-the higher the frequency, the more the sound tends to be absorbed by walls, furnishings, and even by air. These two parameters permit you to alter the reverberation times of the high frequency and low frequency portions of the signal, as a proportion of the mid frequency reverb time. 7. DIFFUSION. Range: 0 10. Key: F3. Reverberation is caused by multiple reflections that increase rapidly in complexity, according to the shape of the hall and any furniture or fittings therein. This rate of increase is known as DIFFUSION on the REV7. Setting the Diffusion parameter at 0 gives a less complex, clearer reverb effect, as in a regularly shaped room with simple, flat reflective surfaces. As you increase the setting, the sound becomes fuller, richer, and more expansive, giving the impression of a room that is not necessarily bigger, but has an irregular shape and contains many corners and fittings to multiply reflections, as in a theater with proscenium, seats, orchestra pit, balconies, etc. 12

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EXPLANATION
OF
PARAMETERS
The
preset
programs
in
the
REV7
fall
into
the
following
types:
REV
(Reverb),
E/R
(Early
Reflection),
Delay,
Echo,
and
MOD
(Modulation
Type,
including
Phase,
Chorus,
and
Flange
type
effects).
Each
of
these
program
types
has
a
specific
selection
of
pro-
grammable
parameters.
"Parameters"
indicates
the
separate,
individual
functions
that
make
up
each
effect.
There
are
two
types
of
parameters
in
the
REV7:
"invisible"
parameters
(non
-programmable,
fixed
value
parameters)
and
programmable
parameters
(the
ones
that
you
can
edit,
or
modify).
You
can
set
the
parameters
of
two
different
presets
to
the
same
values,
and
the
resulting
effect
may
not
be
the
same,
due
to
the
non
-programmable
parameters.
Each
preset
has
up
to
7
programmable
parameters.
They
are
listed,
with
their
preset
values,
in
the
MEMORY
(ROM)
CONTENTS
CHART
at
the
end
of
this
manual.
In
this
section
we'll
explain
these
parameters
and
list
their
individual
value
ranges.
The
front
panel
key
which
calls
up
each
parameter
will
also
be
noted.
These
include
R/T
(Reverb
Time
—may
be
used
for
other
parameters),
INITIAL
DELAY,
1ST
REF
(First
Reflection:
a
double
-action
key
for
setting
level
and
delay
of
first
reflection),
and
Function
Keys
Fl,
F2,
F3
(for
a
variety
of
functions,
depending
on
preset
selected).
All
presets
include
the
1st
Reflection
feature,
explained
below.
The
level
of
the
1st
Reflection
is
usually
preset
at
zero,
so
that
you
can
program
in
just
the
amount
of
1st
Reflection
that
you
need.
REV
TYPE
Reverberation
effects.
Presets
1
through
4,
16
through
18,
22,
and
29.
(dB)
DIRECT
SIGNAL
/
100%
1ST
REF.
LEVEL
1ST
REFLECTION
REVERB
SIGNAL
60dB
1ST
REF.
DELAY
INITIAL
DELAY
REVERB
TIME
4
(TIME)
1.
REVERBERATION
TIME
(R/T).
Range:
0.3
10.0
sec.
Key:
REV
TIME.
The
length
of
the
time
it
takes
for
the
level
of
reverbera-
tion
at
1
kHz
to
decrease
by
60
dB
—virtually
to
silence.
In
a
live
setting,
this
depends
on
several
factors:
room
size,
room
shape,
type
of
reflective
surfaces,
among
others.
2.
INITIAL
DELAY.
Range:
0.1
-
100
msec.
Key:
INITIAL
DELAY.
For
a
listener
in
a
concert
hall,
there
is
a
time
delay
be-
tween
the
direct
sound
of
the
instrument,
and
the
first
of
the
many
reflected
sounds
that
together
are
known
as
reverberation.
On
the
REV7,
this
is
known
as
the
INI-
TIAL
DELAY
time.
3.
1ST
REFLECTION
Delay.
Range:
0.1
-
100
msec.
4.
1ST
REFLECTION
Level.
Range:
0
^j
100%
of
direct
signal
level.
Key:
1ST
REF.
A
common
phenomenon
in
a
concert
hall
is
a
single.
reflection
immediately
after
the
direct
sound.
The
1ST
REFLECTION
feature
enables
you
to
accurately
simul-
ate
this
effect.
Both
the
delay
and
the
level
of
the
reflec-
tion
are
adjustable.
This
is
also
useful
for
A.D.T.'
(Auto-
matic
Double
Tracking)
effects,
or
for
"thickening"
the
sound
of
an
instrument.
The
1st
Reflection
is
always
a
mono
signal,
and
appears
in
the
center
of
the
stereo
image.
With
all
presets,
the
1ST
REF
parameters
are
pre-
set
at
the
minimum
(0%
level,
0.1
msec
delay
time)
so
that
you
can
program
in
exactly
the
amount
of
1st
Reflection
you
need.
NOTE:
The
1ST
REF
key
is
a
double
action
key.
Each
time
you
press
this
key,
it
alternates
between
"1ST
DLY"
and
"1ST
LEVEL"
(as
displayed
on
the
LCD),
allowing
you
to
set
the
values
of
the
delay
and
level
of
the
first
reflection.
5.
HI
REVERB
TIME.
Range:
0.1
'-
1.0
x
MID
R/T.
Key:
Fl.
6.
LOW
REVERB
TIME.
Range:
0.1
2.4
x
MID
R/T.
Key:
F2.
Natural
reverberation
varies
according
to
the
frequency
of
the
sound
—the
higher
the
frequency,
the
more
the
sound
tends
to
be
absorbed
by
walls,
furnishings,
and
even
by
air.
These
two
parameters
permit
you
to
alter
the
reverberation
times
of
the
high
frequency
and
low
frequency
portions
of
the
signal,
as
a
proportion
of
the
mid
frequency
reverb
time.
7.
DIFFUSION.
Range:
0
10.
Key:
F3.
Reverberation
is
caused
by
multiple
reflections
that
increase
rapidly
in
complexity,
according
to
the
shape
of
the
hall
and
any
furniture
or
fittings
therein.
This
rate
of
increase
is
known
as
DIFFUSION
on
the
REV7.
Setting
the
Diffusion
parameter
at
0
gives
a
less
complex,
clearer
reverb
effect,
as
in
a
regularly
shaped
room
with
simple,
flat
reflective
surfaces.
As
you
increase
the
setting,
the
sound
becomes
fuller,
richer,
and
more
expansive,
giving
the
impression
of
a
room
that
is
not
necessarily
bigger,
but
has
an
irregular
shape
and
contains
many
corners
and
fittings
to
multiply
reflections,
as
in
a
theater
with
proscenium,
seats,
orchestra
pit,
balconies,
etc.
12