Yamaha TYROS Owners Manual - Page 91

Song Position, Song Position Marker

Page 91 highlights

Reference Song Playback Song Position The TYROS provides the following song position features. • The current song position is indicated on the Main display as measure/beat number during playback - letting you easily see where you are in the song. • Pressing the [FF] or [REW] button automatically calls up a pop-up window showing the current measure number (or Phrase Mark number) in the Main display. Indicates the current measure in song playback. This menu appears only when the song data contains Phrase Marks. This determines which is used for song position, Bar (measure) or Phrase Mark. When this is set to "PHRASE MARK," you can use the [FF] or [REW] buttons to navigate through the Phrase Marks in the song. • You can put Song Position markers in the song data using the [SP1] - [SP4] buttons (page 44). This not only lets you navigate quickly and easily through a song, but also lets you set up convenient playback loops. I Song Position Marker ...This section covers two additional Marker-related features and details. For basic information on using the Markers for jump playback and loop playback, refer to page 44 in the Quick Guide. G Jump Markers The Markers explained in the Quick Guide on page 44 are also called "Jump Markers." They can be set in the song data by pressing the [SP1] - [SP4] buttons. In the Event List display of the Song Creator (page 106), they are indicated as "SPJ-01" - "SPJ-04." In the Event List, they can be moved freely to other positions and can even copied to create identical Marker numbers at other positions. When the same Marker number is contained at different locations in the song, the latest occuring one is used as an Loop End Marker (below). G Loop End Marker Loop End Markers can be used for putting additional Markers in song data, providing even greater versatility. Creating a Loop End Marker is done within the Event List (and not with the [SP1] - [SP4] buttons on the panel), by simply copying one "SPJ" Jump Marker event to another position in the song. For basic information on loop playback between successive Jump Markers, refer to page 44 in the Quick Guide. The examples below show how Loop End Markers can be used in song playback. Top of the song Copied within the Event List Copied event becomes Loop End Marker [SPJ-01] [SPJ-01] [SPJ-02] [SPJ-03] [SPJ-04] End of the song If the song is playing back between the two SPJ-01 points, turning on [LOOP] will result in a playback loop between those points. If the song is playing back between the second SPJ-01 and SPJ-02 and [LOOP] is turned on, playback jumps back to the first SPJ-01 and loops between two SPJ-01 points. Top of the song [SPJ-01] Copied within the Event List [SPJ-02] Copied event becomes Loop End Marker [SPJ-01] [SPJ-03] [SPJ-04] End of the song • Loop playback problems may occur if successive Markers are too close to one another. • When the effect settings of the jump destination (the position you're jumping to) differ from those at the jump source, glitches or drop-outs in the sound may result. This is because of limitations in the effect processors of the TYROS. • When using the Guide function (the [GUIDE] lamp is on) with jump playback, keep in mind that the Guide indication may not be able to stay in time with the jumps. If the song is playing back between SPJ-02 and the second SPJ-01, turning on [LOOP] will result in a playback loop between those points. If the song is playing back between the second SPJ-01 and SPJ-03 and [LOOP] is turned on, playback jumps back to SPJ-02 and loops between SPJ02 and the second SPJ-01 (Loop End Marker). If the [LOOP] button is turned on while the song is playing back between the top of the song and SPJ-02, playback will loop between SPJ-01 and SPJ-02. In the examples above, the actual data of the Loop End Marker is identical to the event it was copied from - only the location of the copied Marker provides it with this different function. In song playback, the markers formatted as "SPJ-xxxxx" (xxxxx: any character except 01 - 04 and any number of letters is OK) are handled as Loop End Markers. Since the Event List in the Song Creator function does not let you freely name Markers, the instructions above are recommended for creating new Markers. However, with sequence software on a computer, you can create new Markers and assign appropriate names to them. By naming Markers in this way, you can easily distinguish between Loop End Markers and Jump Markers in the Event List. 91 TYROS Owner's Manual 89

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Song Playback
Reference
91
TYROS Owner’s Manual
89
Song Position
The TYROS provides the following song position features.
• The current song position is indicated on the Main display as measure/beat number during playback — letting you easily see where
you are in the song.
• Pressing the [FF] or [REW] button automatically calls up a pop-up window showing the current measure number (or Phrase Mark
number) in the Main display.
• You can put Song Position markers in the song data using the [SP1] - [SP4] buttons (page 44).
This not only lets you navigate quickly
and easily through a song, but also lets you set up convenient playback loops.
Song Position Marker
.....................................................................................................................................
This section covers two additional Marker-related features and details.
For basic information on using the Markers for
jump playback and loop playback, refer to page 44 in the Quick Guide.
Jump Markers
The Markers explained in the Quick Guide on page 44 are also called “Jump Markers.”
They can be set in the song data by pressing
the [SP1] - [SP4] buttons.
In the Event List display of the Song Creator (page 106), they are indicated as “SPJ-01” -
“SPJ-04.”
In the
Event List, they can be moved freely to other positions and can even copied to create identical Marker numbers at other positions.
When
the same Marker number is contained at different locations in the song, the latest occuring one is used as an Loop End Marker (below).
Loop End Marker
Loop End Markers can be used for putting additional Markers in song data, providing even greater versatility.
Creating a Loop End
Marker is done within the Event List (and not with the [SP1] - [SP4] buttons on the panel), by simply copying one “SPJ” Jump Marker
event to another position in the song.
For basic information on loop playback between successive Jump Markers, refer to page 44 in the Quick Guide.
The examples below show how Loop End Markers can be used in song playback.
In the examples above, the actual data of the Loop End Marker is identical to the event it was copied from — only the location of the
copied Marker provides it with this different function.
In song playback, the markers formatted as “SPJ-xxxxx” (xxxxx: any character except 01 - 04 and any number of letters is OK) are
handled as Loop End Markers.
Since the Event List in the Song Creator function does not let you freely name Markers, the instructions
above are recommended for creating new Markers.
However, with sequence software on a computer, you can create new Markers and
assign appropriate names to them.
By naming Markers in this way, you can easily distinguish between Loop End Markers and Jump
Markers in the Event List.
This menu appears only when the song data contains
Phrase Marks.
This determines which is used for song position, Bar
(measure) or Phrase Mark.
When this is set to
“PHRASE MARK,” you can use the [FF] or [REW] but-
tons to navigate through the Phrase Marks in the song.
Indicates the current measure
in song playback.
[SPJ-01]
[SPJ-01]
[SPJ-02]
[SPJ-03]
[SPJ-04]
[SPJ-01]
[SPJ-02]
[SPJ-01]
[SPJ-03]
[SPJ-04]
Top of the
song
End of the
song
Copied within
the Event List
Copied event becomes
Loop End Marker
If the song is playing back between the two SPJ-01 points, turning on [LOOP] will result in a playback
loop between those points.
If the song is playing back between the second SPJ-01 and SPJ-02 and [LOOP] is turned on, playback
jumps back to the first SPJ-01 and loops between two SPJ-01 points.
If the song is playing back between SPJ-02 and the second SPJ-01, turning on
[LOOP] will result in a playback loop between those points.
If the song is playing back between the second SPJ-01 and SPJ-03 and
[LOOP] is turned on, playback jumps back to SPJ-02 and loops between SPJ-
02 and the second SPJ-01 (Loop End Marker).
If the [LOOP] button is turned on while the song is playing back between the top
of the song and SPJ-02, playback will loop between SPJ-01 and SPJ-02.
Top of the
song
End of the
song
Copied event becomes Loop
End Marker
Copied within
the Event List
Loop playback problems may occur if
successive Markers are too close to
one another.
When the effect settings of the jump
destination (the position you’re jump-
ing to) differ from those at the jump
source, glitches or drop-outs in the
sound may result.
This is because of
limitations in the effect processors of
the TYROS.
When using the Guide function (the
[GUIDE] lamp is on) with jump play-
back, keep in mind that the Guide
indication may not be able to stay in
time with the jumps.