Autodesk 057A1-05A111-1001 Getting Started Guide - Page 100

Fillet Corners

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Fillet Corners Filleting connects two objects with an arc of a specified radius that is tangent to the objects. Use the Radius option of the Fillet command to specify arc radius of the fillet. Changing the radius sets the default radius for subsequent fillets. By default, the filleted objects are trimmed as shown in the illustration. Objects selected Result One useful technique is to set the fillet radius to 0. This results in two objects intersecting in a sharp corner as illustrated. No arc is created. Radius set to 0, objects selected Result NOTE You can hold down SHIFT while selecting the objects to override the current fillet radius with a value of 0. You can also fillet circles, arcs, and polylines. More than one possible fillet can exist between circles and arcs depending on where you select the objects. 94 | Chapter 7 Make Modifications

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94
|
Chapter 7
Make Modifications
Fillet Corners
Filleting connects two objects with an arc of a specified radius that is tangent to the objects.
Use the Radius option of the Fillet command to specify arc radius of the fillet. Changing the radius
sets the default radius for subsequent fillets. By default, the filleted objects are trimmed as shown in
the illustration.
One useful technique is to set the fillet radius to 0. This results in two objects intersecting in a sharp
corner as illustrated. No arc is created.
NOTE
You can hold down SHIFT while selecting the objects to override the current fillet radius with a
value of 0.
You can also fillet circles, arcs, and polylines. More than one possible fillet can exist between circles
and arcs depending on where you select the objects.
Objects selected
Result
Radius set to 0,
objects selected
Result