NVIDIA FX1300 User Guide - Page 132

Swap eyes (L becomes R, R becomes L), Enable Overlay

Page 132 highlights

Chapter 7 Configuring Key ForceWare Graphics Driver Features • Use onboard DIN connector - If your graphics card has a built‐in 3‐pin DIN connector, select this option to enable the feature. In this case, you do not need extra adapters such as those shipped with the ELSA 3D Revelator or StereoGraphics glasses. You can connect any stereo hardware using the 3‐pin‐ DIN connector directly to the graphics card. • Use blue‐line‐code for StereoGraphics products - Select this option if you use an adapter shipped with StereoGraphics StereoEyes or compatible products. These adapters translate the monitor signal to the standardized 3‐pin DIN connector used by most of available stereo hardware. You don't need to use the adapter if your graphics card has a built-in 3-pin DIN connector. Swap eyes (L becomes R, R becomes L) Applies to graphics cards based on newer NVIDIA GPUs, such as the Quadro FX series. Tip: If the stereo or overlay features do not work properly, you may want to try setting different screen resolutions and refresh rates until you arrive at a setting or combination of settings for better results. In case you cannot view a stereo effect, select this option to exchange the left and right images. In general, you may need to enable this option only on vertical interlace monitors and in passive mode. Enable Overlay Applies to graphics cards based on newer NVIDIA GPUs, such as the Quadro FX series. Tip: If the stereo or overlay features do not work properly, you may want to try setting different screen resolutions and refresh rates until you arrive at a setting or combination of settings for better results. On enables the NVIDIA driver to export overlay pixel formats so that OpenGL applications can use overlays. Some applications (for example, Softimage3D) require overlay planes, which are used as a paletted surface in addition to the normal color (RGB) buffer. Overlays are especially useful for overlapping drawing areas that are independent of the 3D image itself, such as menus and cursors. 121 Quadro Workstation User's Guide

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121
Quadro Workstation User’s Guide
Chapter 7
Configuring Key ForceWare Graphics Driver Features
Use onboard DIN connector —
If your graphics card has a built
in 3
pin DIN
connector, select this option to enable the feature. In this case, you do not need
extra adapters such as those shipped with the ELSA 3D Revelator or
StereoGraphics glasses. You can connect any stereo hardware using the 3
pin
DIN connector directly to the graphics card.
Use blue
line
code for StereoGraphics products —
Select this option if you use
an adapter shipped with StereoGraphics StereoEyes or compatible products.
These adapters translate the monitor signal to the standardized 3
pin DIN
connector used by most of available stereo hardware.
You don't need to use the adapter if your graphics card has a built-in 3-pin DIN
connector.
Swap eyes (L becomes R, R becomes L)
Applies to graphics cards based on newer NVIDIA GPUs, such as the Quadro FX
series.
In case you cannot view a stereo effect, select this option to exchange the left and
right images. In general, you may need to enable this option only on vertical interlace
monitors and in passive mode.
Enable Overlay
Applies to graphics cards based on newer NVIDIA GPUs, such as the Quadro FX
series.
On
enables the NVIDIA driver to export overlay pixel formats so that OpenGL
applications can use overlays.
Some applications (for example, Softimage3D) require overlay planes, which are
used as a paletted surface in addition to the normal color (RGB) buffer. Overlays are
especially useful for overlapping drawing areas that are independent of the 3D image
itself, such as menus and cursors.
Tip:
If the stereo or overlay features do not work properly, you may want to
try setting different screen resolutions and refresh rates until you arrive
at a setting or combination of settings for better results.
Tip:
If the stereo or overlay features do not work properly, you may want to
try setting different screen resolutions and refresh rates until you arrive
at a setting or combination of settings for better results.