Nintendo DMG-01 Manual - Page 10

Reserved Memory Locations

Page 10 highlights

2.5.4. Reserved Memory Locations Game BoyTM CPU Manual 2.5.4. Reserved Memory Locations 0000 0008 0010 0018 0020 0028 0030 0038 0040 Restart $00 Address (RST $00 calls this address.) Restart $08 Address (RST $08 calls this address.) Restart $10 Address (RST $10 calls this address.) Restart $18 Address (RST $18 calls this address.) Restart $20 Address (RST $20 calls this address.) Restart $28 Address (RST $28 calls this address.) Restart $30 Address (RST $30 calls this address.) Restart $38 Address (RST $38 calls this address.) Vertical Blank Interrupt Start Address 0048 LCDC Status Interrupt Start Address 0050 Timer Overflow Interrupt Start Address 0058 0060 Serial Transfer Completion Interrupt Start Address High-to-Low of P10-P13 Interrupt Start Address An internal information area is located at 0100-014F in each cartridge. It contains the following values: 0100-0103 This is the begin code execution point in a cart. Usually there is a NOP and a JP instruction here but not always. Page 10 V 1.01

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2.5.4. Reserved Memory Locations
Game Boy
TM
CPU Manual
2.5.4.
Reserved Memory Locations
0000
Restart $00 Address
(RST $00 calls this address.)
0008
Restart $08 Address
(RST $08 calls this address.)
0010
Restart $10 Address
(RST $10 calls this address.)
0018
Restart $18 Address
(RST $18 calls this address.)
0020
Restart $20 Address
(RST $20 calls this address.)
0028
Restart $28 Address
(RST $28 calls this address.)
0030
Restart $30 Address
(RST $30 calls this address.)
0038
Restart $38 Address
(RST $38 calls this address.)
0040
Vertical Blank Interrupt Start Address
0048
LCDC Status Interrupt Start Address
0050
Timer Overflow Interrupt Start Address
0058
Serial Transfer Completion Interrupt
Start Address
0060
High-to-Low of P10-P13 Interrupt
Start Address
An internal information area is located at 0100-014F in
each cartridge. It contains the following values:
0100-0103
This is the begin code execution point in a
cart. Usually there is a NOP and a JP
instruction here but not always.
Page 10
V 1.01