Nintendo DMG-01 Manual - Page 8
Memory Map
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2.5. Memory Map Game BoyTM CPU Manual 2.5. Memory Map 2.5.1. General memory map Interrupt Enable Register FFFF Internal RAM FF80 Empty but unusable for I/O FF4C I/O ports FF00 Empty but unusable for I/O FEA0 Sprite Attrib Memory (OAM) FE00 Echo of 8kB Internal RAM E000 8kB Internal RAM C000 8kB switchable RAM bank A000 8kB Video RAM 8000 -- 16kB switchable ROM bank | 4000 |= 32kB Cartrigbe 16kB ROM bank #0 | 0000 -- * NOTE: b = bit, B = byte Page 8 V 1.01
2.5. Memory Map
Game Boy
TM
CPU Manual
2.5.
Memory Map
2.5.1.
General memory map
Interrupt Enable Register
--------------------------- FFFF
Internal RAM
--------------------------- FF80
Empty but unusable for I/O
--------------------------- FF4C
I/O ports
--------------------------- FF00
Empty but unusable for I/O
--------------------------- FEA0
Sprite Attrib Memory (OAM)
--------------------------- FE00
Echo of 8kB Internal RAM
--------------------------- E000
8kB Internal RAM
--------------------------- C000
8kB switchable RAM bank
--------------------------- A000
8kB Video RAM
--------------------------- 8000 --
16kB switchable ROM bank
|
--------------------------- 4000
|= 32kB Cartrigbe
16kB ROM bank #0
|
--------------------------- 0000 --
* NOTE: b = bit, B = byte
Page 8
V 1.01