Nintendo DMG-01 Manual - Page 125
Divide Area Designation Mode $06, 1CHR Area Designation Mode $07
View all Nintendo DMG-01 manuals
Add to My Manuals
Save this manual to your list of manuals |
Page 125 highlights
Game BoyTM CPU Manual 4.5. Commands 4. "Divide" Area Designation Mode ($06) $00 - %00101001 (number of packets must be 1) $01 - %/vxxyyzz control code v = Mode (0 = divide horizontally, 1 = Divide vertical) xx = Colour palette ON division line yy = Colour palette ABOVE & LEFT of division zz = colour palette BELOW & RIGHT of division $02 - %///xxxxx xxxxx = Character line number to divide at fill with 0's to $0F 5. "1CHR" Area Designation Mode ($07) $00 - %00111xxx xxx = number of packets ($01 - $06) $01 - %///xxxxx Beginning X coordinate $02 - %///yyyyy Beginning Y coordinate $03 - %xxxxxxxx Number of datasets, 2 bits = 1 dataset $04 - %///////x MSB of data in $03. Max number = 360. $05 - %///////x by DP Page 125
Game Boy
TM
CPU Manual
4.5. Commands
4.
"Divide" Area Designation Mode ($06)
$00 - %00101001
(number of packets must be 1)
$01 - %/vxxyyzz
control code
v
= Mode (0 = divide horizontally,
1 = Divide vertical)
xx
= Colour palette ON division line
yy
= Colour palette ABOVE & LEFT of division
zz
= colour palette BELOW & RIGHT of division
$02 - %///xxxxx
xxxxx = Character line number to divide at fill with
0's to $0F
5.
"1CHR" Area Designation Mode ($07)
$00 - %00111xxx
xxx = number of packets ($01 - $06)
$01 - %///xxxxx
Beginning X coordinate
$02 - %///yyyyy
Beginning Y coordinate
$03 - %xxxxxxxx
Number of datasets, 2 bits = 1 dataset
$04 - %///////x
MSB of data in $03. Max number = 360.
$05 - %///////x
by DP
Page 125