Nintendo DMG-01 Manual - Page 6
Game Boy Specs, Processor
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2.3. Game Boy Specs Game BoyTM CPU Manual 2.3. Game Boy Specs • CPU: 8-bit (Similar to the Z80 processor.) • Main RAM: 8K Byte • Video RAM: 8K Byte • Screen Size 2.6" • Resolution: 160x144 (20x18 tiles) • Max # of sprites: 40 • Max # sprites/line: 10 • Max sprite size: 8x16 • Min sprite size: 8x8 • Clock Speed: 4.194304 MHz (4.295454 SGB, 4.194/8.388MHz GBC) • Horiz Sync: 9198 KHz (9420 KHz for SGB) • Vert Sync: 59.73 Hz (61.17 Hz for SGB) • Sound: 4 channels with stereo sound • Power: DC6V 0.7W (DC3V 0.7W for GB Pocket) Nintendo documents describe the CPU & instructions speed in machine cycles while this document describes them in clock cycles. Here is the translation: 1 machine cycle = 4 clock cycles Machine Cycles Clock Cycles GB CPU Speed 1.05MHz 4.19MHz NOP Instruction 1 cycle 4 cycles 2.4. Processor The GameBoy uses a computer chip similar to an Intel 8080. It contains all of the instructions of an 8080 except there are no exchange instructions. In many ways the processor is more similar to the Zilog Z80 processor. Compared to the Z80, some instructions Page 6 V 1.01