Nintendo DMG-01 Manual - Page 52

Ff41 Stat

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2.13.1. I/O Registers Game BoyTM CPU Manual 0: Stop completely (no picture on screen) 1: operation Bit 6 - Window Tile Map Display Select 0: $9800-$9BFF 1: $9C00-$9FFF Bit 5 - Window Display 0: off 1: on Bit 4 - BG & Window Tile Data Select 0: $8800-$97FF 1: $8000-$8FFF

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2.13.1. I/O Registers
Game Boy
TM
CPU Manual
0: Stop completely (no picture on screen)
1: operation
Bit 6 - Window Tile Map Display Select
0: $9800-$9BFF
1: $9C00-$9FFF
Bit 5 - Window Display
0: off
1: on
Bit 4 - BG & Window Tile Data Select
0: $8800-$97FF
1: $8000-$8FFF <- Same area as OBJ
Bit 3 - BG Tile Map Display Select
0: $9800-$9BFF
1: $9C00-$9FFF
Bit 2 - OBJ (Sprite) Size
0: 8*8
1: 8*16 (width*height)
Bit 1 - OBJ (Sprite) Display
0: off
1: on
Bit 0 - BG & Window Display
0: off
1: on
* - Stopping LCD operation (bit 7 from 1 to 0) must
be performed during V-blank to work properly. V-
blank can be confirmed when the value of LY is
greater than or equal to 144.
32.
FF41 (STAT)
Name
- STAT
Contents - LCDC Status
(R/W)
Bits 6-3 - Interrupt Selection By LCDC Status
Page 52
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