Nintendo DMG-01 Manual - Page 12

Reserved Memory Locations

Page 12 highlights

2.5.4. Reserved Memory Locations Game BoyTM CPU Manual F-ROM+MBC3+TIMER+BATT FF - Hudson HuC-1 10-ROM+MBC3+TIMER+RAM+BATT 11-ROM+MBC3 0148 ROM size: 0 - 256Kbit = 32KByte = 2 banks 1 - 512Kbit = 64KByte = 4 banks 2 - 1Mbit = 128KByte = 8 banks 3 - 2Mbit = 256KByte = 16 banks 4 - 4Mbit = 512KByte = 32 banks 5 - 8Mbit = 1MByte = 64 banks 6 - 16Mbit = 2MByte = 128 banks $52 - 9Mbit = 1.1MByte = 72 banks $53 - 10Mbit = 1.2MByte = 80 banks $54 - 12Mbit = 1.5MByte = 96 banks 0149 RAM size: 0 - None 1 - 16kBit = 2kB = 1 bank 2 - 64kBit = 8kB = 1 bank 3 - 256kBit = 32kB = 4 banks 4 - 1MBit =128kB =16 banks 014A Destination code: 0 - Japanese 1 - Non-Japanese 014B Licensee code (old): 33 - Check 0144/0145 for Licensee code. 79 - Accolade A4 - Konami (Super GameBoy function won't work if $33.) 014C Mask ROM Version number (Usually $00) Page 12 V 1.01

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2.5.4. Reserved Memory Locations
Game Boy
TM
CPU Manual
F-ROM+MBC3+TIMER+BATT
FF - Hudson HuC-1
10-ROM+MBC3+TIMER+RAM+BATT
11-ROM+MBC3
0148
ROM size:
0 - 256Kbit =
32KByte =
2 banks
1 - 512Kbit =
64KByte =
4 banks
2 -
1Mbit = 128KByte =
8 banks
3 -
2Mbit = 256KByte =
16 banks
4 -
4Mbit = 512KByte =
32 banks
5 -
8Mbit =
1MByte =
64 banks
6 -
16Mbit =
2MByte = 128 banks
$52 -
9Mbit = 1.1MByte =
72 banks
$53 -
10Mbit = 1.2MByte =
80 banks
$54 -
12Mbit = 1.5MByte =
96 banks
0149
RAM size:
0 - None
1 -
16kBit =
2kB = 1 bank
2 -
64kBit =
8kB = 1 bank
3 - 256kBit = 32kB = 4 banks
4 -
1MBit =128kB =16 banks
014A
Destination code:
0 - Japanese
1 - Non-Japanese
014B
Licensee code (old):
33 - Check 0144/0145 for Licensee code.
79 - Accolade
A4 - Konami
(Super GameBoy function won't work
if <> $33.)
014C
Mask ROM Version number (Usually $00)
Page 12
V 1.01