Pfaff creative 1471 Owner's Manual - Page 34

pronr - foot control

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02/14/2008 F- - ' J T T71 I - prog ++ () + °+ °+ - - - - J - DL1flJ q -' I,.- pronr 99 51 43 36 19 40 A I Memorizing program combinations: Working with combinations of programs 00 to 99 with letters and figures. The Creative computer contains 16 M memories, MO to M15. It is possible to store 256 letters and figures consecutive ly in one M-memory for one or more program combinations, or 376 letters and figures divided among the 16 M memories. It is also possible to store 85 programs from the series 00 to 99 on the inside top cover in one M-memory or 125 sub divided in the 16 M-memories. Letters and figures can be combined with the programs 00 to 99. Memorizing: first select "$' with the left key 121 and select an empty M-memory with the right key 121. The M-memory is empty when no indication is made in display 104. If none of the M-memories from Ml to M13 are selected, all programs will be entered in memory MO. Now push key 143: program entry. The memory is now ready for the entry. Then select the programs, letters or figu res individually, using program keys 121, and enter them in the memory by pushing key 143. The program numbers, letters or figures will become visible in display 104. Before their entry, the pro grams can be varied in length and width. Figures and texts in one program combi nation can only be sewn in one size. The size is determined by the setting of the last letter or number. If the computer does not accept anything more, this means the memory capacity is exhausted, so a memory no longer required has to be cancelled. Testing a program combination by running it through In the display When more than four programs or more than 12 letters or figures have been memorized, key 125 can be pressed to run the program through from right to left in display 104. To stop the display simply press key 125 again briefly. When the foot control is pressed, the machine switches to the be ginning of the combination.

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02/14/2008
F—
I
Memorizing
program
J
T
T71
I
combinations:
prog
()
+
+
+
°
+
°
+
Working
with
combinations
of
programs
00
to
99
with
letters
and
figures.
J
The
Creative
computer
contains
16
M
memories,
MO
to
M15.
It
is
possible
to
D
L1
flJ
q
store
256
letters
and
figures
consecutive
ly
in
one
M-memory
for
one
or
more
pro-
gram
combinations,
or
376
letters
and
-‘
figures
divided
among
the
16
M
memories.
I,.—
It
is
also
possible
to
store
85
programs
from
the
series
00
to
99
on
the
inside
pronr
top
cover
in
one
M-memory
or
125
sub
divided
in
the
16
M-memories.
Letters
and
figures can
be
combined
with
the
99
51
43
programs
00
to
99.
36
19
40
Memorizing:
first
select
“$‘
with
the
left
A
key
121
and
select
an
empty
M-memory
with
the
right
key
121.
The
M-memory
is
empty when
no
indication
is
made
in
display
104.
If
none
of
the
M-memories
from
Ml
to
M13
are
selected,
all
programs
will
be
entered
in
memory
MO.
Now
push
key
143:
program
entry.
The
memory
is
now
ready
for
the
entry.
Then
select
the
programs,
letters
or
figu
res
individually,
using
program
keys
121,
and
enter
them
in
the
memory
by
pushing
key
143.
The
program
numbers,
letters
or
figures
will
become
visible
in
display
104.
Before
their
entry,
the
pro
grams
can
be
varied
in
length
and
width.
Figures
and
texts
in
one
program
combi
nation
can
only
be
sewn
in
one
size.
The
size
is
determined
by
the
setting
of
the
last
letter
or
number.
If
the
computer
does
not
accept
anything
more,
this
means
the
memory
capacity
is
exhausted,
so
a
memory
no
longer
required
has
to
be cancelled.
Testing
a
program
combination
by
running
it
through
In
the
display
When
more
than
four
programs
or
more
than
12
letters
or
figures
have
been
memorized,
key
125
can
be
pressed
to
run
the
program
through
from
right
to
left
in
display
104.
To
stop
the
display
simply
press
key
125
again
briefly.
When
the
foot
control
is
pressed,
the
machine
switches
to
the
be
ginning
of
the
combination.