Yamaha DTX700 Reference Manual - Page 53

For settings affecting all waves

Page 53 highlights

WAVE For settings affecting all waves WAVE/COMMON WAVE/COMMON 1/3 : The current wave number is reduced by 1. : The current wave number is increased by 1. : The current wave is played while the button is held down. NOTE • If you hold down the [SHIFT] button and press the [F1] or [F2] button, the current wave number will be reduced or increased in units of 10. • See page 14 for details regarding cursor operations on Menu area pages.  List of Functions Common PlayMode Start Loop End Decay HHCtrlSens Name Job Import Wave PadAssign ImportAll Normalize Delete DeleteAll Optimize MemInfo PlayMode Use this parameter to set the way in which the selected wave will be played when assigned to a pad. For details on editing start, end, and loop points, see the descriptions of this page's Start, End, and Loop parameters. • oneshot: The wave will be played once only from the start point to the end point. This mode is normally selected for drums, special effects, and other nonlooped sounds. • loop: The wave will be played continuously, first from the start point to the end point, and then repeatedly from the loop point to the end point. Settings: oneshot, loop One-shot playback Start point End point Looped playback Start point Loop point End point DTX700 Reference Manual 53

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DTX700
Reference Manual
53
WAVE
: The current wave number is reduced by 1.
: The current wave number is increased by 1.
: The current wave is played while the button is held
down.
NOTE
If you hold down the [SHIFT] button and press the [F1] or [F2]
button, the current wave number will be reduced or increased
in units of 10.
See
page 14
for details regarding cursor operations on Menu
area pages.
List of Functions
WAVE/COMMON
PlayMode
Use this parameter to set the way in which the selected wave will
be played when assigned to a pad. For details on editing start,
end, and loop points, see the descriptions of this page’s Start,
End, and Loop parameters.
oneshot:
The wave will be played once only from the start
point to the end point. This mode is normally
selected for drums, special effects, and other non-
looped sounds.
loop:
The wave will be played continuously, first from
the start point to the end point, and then repeatedly
from the loop point to the end point.
Settings:
oneshot, loop
Common
PlayMode
Start
Loop
End
Decay
HHCtrlSens
Name
Job
Import
Wave
PadAssign
ImportAll
Normalize
Delete
DeleteAll
Optimize
MemInfo
For settings affecting all waves
WAVE/COMMON
1/3
One-shot playback
Looped playback
Start point
End point
End point
Start point
Loop point