Yamaha DTX700 Reference Manual - Page 8

Flanger & Phaser, Distortion, Reverb - touch

Page 8 highlights

Internal Design of the DTX700  Flanger & Phaser A flanger creates a swirling, metallic sound, similar to that of a jet plane. While this effect operates using the same basic principles as chorus effects, it uses shorter delay times and also incorporates feedback to produce a very distinctive swelling sound. Rather than being used constantly throughout a song, it is more suited to selective use in specific sections in order to add variety. A phaser, meanwhile, introduces a phase shift into the sound being processed before returning it to the effect input using a feedback circuit in order to produce a characteristic animated yet mellow tone. Gentler overall than a flanger, this effect can be put to use in a wider range of situations, and for example, is often used with electric pianos to sweeten their sound in a variety of ways. Effect Type Cho Var Description SPX Flanger   Produces a swirling, metallic sound. TempoFlanger   Tempo-synchronized flanger. PhaserMono -  Vintage sounding mono phaser. PhaserStereo -  Vintage sounding stereo phaser. TempoPhaser -  Tempo-synchronized phaser.  Distortion As its name suggests, a distortion effect distorts the sound fed into it. It produces a sound similar to that of an amplifier turned up too high or fed with a signal that is already sufficiently loud. This type of effect is widely used to add a harsh, biting edge; furthermore, the resultant sound is characterized by overall thickness and long sustain times. This thickness comes from the large numbers of harmonics contained within clipped signals. Meanwhile, the longer sustain is not produced by the original sound being stretched; rather, it is produced when the slowly-fading release portion that cannot normally heard is amplified and distorted. Effect Type AmpSim 1 AmpSim 2 CompDist CompDistDly Var Description  Guitar amp simulation.  Guitar amp simulation.  Combines compression and distortion.  Combines compression, distortion, and delay.  Wah A wah effect dynamically changes the frequency characteristic of a filter in order to produce a highly unique filtersweep sound. Auto wah changes the frequency in a cyclic manner using an LFO, while touch wah performs filter sweeps in response to the volume of the input signal. Effect Type Var Description AutoWah  Vintage automatic wah effect. TouchWah  Classic volume-responsive wah effect. TouchWahDist  Touch wah with distortion applied at the output.  Reverb Reverb effects model the complex reverberation produced by sounds within enclosed spaces. In this way, they add a natural-sounding sustain, which produces a feeling of depth and space. Furthermore, different types of reverb - such as hall, room, plate, and stage - can be used to simulate the sound of acoustic environments of varying sizes and constructions. Effect Type SPX Hall SPX Room SPX Stage R3 Hall R3 Room R3 Plate EarlyRef GateReverb ReverseGate Rev Var Description Emulation of hall acoustics using an   algorithm derived from the classic Yamaha SPX1000 Digital Multi-Effects Processor. Emulation of room acoustics using an   algorithm derived from the classic Yamaha SPX1000 Digital Multi-Effects Processor. Emulation of stage acoustics using an   algorithm derived from the classic Yamaha SPX1000 Digital Multi-Effects Processor. Emulation of the acoustics of a concert hall using an algorithm derived  - from the Yamaha ProR3 - a digital reverberator for professional-audio applications. Emulation of room acoustics using an  - algorithm derived from the above- mentioned Yamaha ProR3. Emulation of plate reverb using an  - algorithm derived from the above- mentioned Yamaha ProR3. -  Early reflections without any subsequent reverberation. -  Simulation of gated reverb. -  Simulation of gated reverb played in reverse. DTX700 Reference Manual 8

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Internal Design of the DTX700
DTX700
Reference Manual
8
Flanger & Phaser
A flanger creates a swirling, metallic sound, similar to that
of a jet plane. While this effect operates using the same
basic principles as chorus effects, it uses shorter delay times
and also incorporates feedback to produce a very distinctive
swelling sound. Rather than being used constantly through-
out a song, it is more suited to selective use in specific sec-
tions in order to add variety. A phaser, meanwhile,
introduces a phase shift into the sound being processed
before returning it to the effect input using a feedback circuit
in order to produce a characteristic animated yet mellow
tone. Gentler overall than a flanger, this effect can be put to
use in a wider range of situations, and for example, is often
used with electric pianos to sweeten their sound in a variety
of ways.
Distortion
As its name suggests, a distortion effect distorts the sound
fed into it. It produces a sound similar to that of an amplifier
turned up too high or fed with a signal that is already suffi-
ciently loud. This type of effect is widely used to add a
harsh, biting edge; furthermore, the resultant sound is char-
acterized by overall thickness and long sustain times. This
thickness comes from the large numbers of harmonics con-
tained within clipped signals. Meanwhile, the longer sustain
is not produced by the original sound being stretched; rather,
it is produced when the slowly-fading release portion that
cannot normally heard is amplified and distorted.
Wah
A wah effect dynamically changes the frequency character-
istic of a filter in order to produce a highly unique filter-
sweep sound. Auto wah changes the frequency in a cyclic
manner using an LFO, while touch wah performs filter
sweeps in response to the volume of the input signal.
Reverb
Reverb effects model the complex reverberation produced
by sounds within enclosed spaces. In this way, they add a
natural-sounding sustain, which produces a feeling of depth
and space. Furthermore, different types of reverb – such as
hall, room, plate, and stage – can be used to simulate the
sound of acoustic environments of varying sizes and con-
structions.
Effect Type
Cho
Var
Description
SPX Flanger
Produces a swirling, metallic sound.
TempoFlanger
Tempo-synchronized flanger.
PhaserMono
Vintage sounding mono phaser.
PhaserStereo
Vintage sounding stereo phaser.
TempoPhaser
Tempo-synchronized phaser.
Effect Type
Var
Description
AmpSim 1
Guitar amp simulation.
AmpSim 2
Guitar amp simulation.
CompDist
Combines compression and distortion.
CompDistDly
Combines compression, distortion, and
delay.
Effect Type
Var
Description
AutoWah
Vintage automatic wah effect.
TouchWah
Classic volume-responsive wah effect.
TouchWahDist
Touch wah with distortion applied at the
output.
Effect Type
Rev
Var
Description
SPX Hall
Emulation of hall acoustics using an
algorithm derived from the classic
Yamaha SPX1000 Digital Multi-Effects
Processor.
SPX Room
Emulation of room acoustics using an
algorithm derived from the classic
Yamaha SPX1000 Digital Multi-Effects
Processor.
SPX Stage
Emulation of stage acoustics using an
algorithm derived from the classic
Yamaha SPX1000 Digital Multi-Effects
Processor.
R3 Hall
Emulation of the acoustics of a con-
cert hall using an algorithm derived
from the Yamaha ProR3 – a digital
reverberator for professional-audio
applications.
R3 Room
Emulation of room acoustics using an
algorithm derived from the above-
mentioned Yamaha ProR3.
R3 Plate
Emulation of plate reverb using an
algorithm derived from the above-
mentioned Yamaha ProR3.
EarlyRef
Early reflections without any subse-
quent reverberation.
GateReverb
Simulation of gated reverb.
ReverseGate
Simulation of gated reverb played in
reverse.