Autodesk 00308-011408-9F30A User Guide - Page 124
Using Lock Modifiers
UPC - 606121128243
View all Autodesk 00308-011408-9F30A manuals
Add to My Manuals
Save this manual to your list of manuals |
Page 124 highlights
4 (optional) Repeat steps 2 and 3 to enter another point. 5 Click Close. To enter a point using relative isometric coordinates 1 While in a drawing mode, type R to switch to relative snap. The Enter 2D Coordinates dialog box appears. 2 Click one of the Isometric coordinate buttons (top, left, or right). 3 Enter the first relative coordinate in the text box and press TAB. 4 Enter the second relative coordinate in the text box and click Enter. 5 (optional) Repeat steps 3 and 4 to enter another point. 6 Click Close. To enter a point using relative polar coordinates 1 While in a drawing mode, type R to switch to relative snap. The Enter 2D Coordinates dialog box appears. 2 Click the Polar coordinate button. 3 Enter the relative distance of the point in the R text box and press TAB. 4 Enter the relative angle of the point in the Angle text box and click Enter. 5 (optional) Repeat steps 3 and 4 to enter another point. 6 Click Close. Using Lock Modifiers Lock modifiers allow you to enter points that are aligned with the last point. You can lock a point into X-axis (horizontal), Y-axis (vertical), orthogonal (both), or "normal" alignment. In normal alignment, the new point is perpendicular to the last two points. You can apply a lock modifier at any time by clicking the corresponding button in the All-In-One toolbar or by typing 114 | Chapter 9 Entering & Modifying Points