Autodesk 00308-011408-9F30A User Guide - Page 284
Creating Patterns of Duplicate Entities
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3 (optional) Rotate the rubber stamped entity by pressing plus (+) or minus (-) on the numeric keypad, or F5 or SHIFT+F5. 4 Click to place copies of the entity. To rubber stamp an entity while aligning it with two points 1 Select an entity or entities to copy. 2 On the Edit menu, click Transform, Rubber Stamp, or click the Rubber Stamp button on the All-In-One toolbar, or right-click the entity, then click Rubber Stamp on the pop-up menu that appears. An outline of the entity appears and follows the pointer. 3 Press CTRL and click a point in the drawing for the basepoint of the rubber stamped entity. To rubber stamp an entity while scaling it and aligning it to points 1 Select the entity or entities to copy. 2 On the Edit menu, click Transform, Rubber Stamp, or click the Rubber Stamp button on the All-In-One toolbar, or right-click the entity and click Rubber Stamp on the pop-up menu that appears. An outline of the entity appears and follows the pointer. 3 Press SHIFT+CTRL and click a point in the drawing for the basepoint of the entity. A rubber-band outline appears and rotates and scales with the pointer. 4 Continue pressing SHIFT+CTRL and click a second point. The copy is placed. Creating Patterns of Duplicate Entities Many types of drawings make it necessary to use the same entity in several instances that create a pattern, such as a row of bolts or a circular pattern of holes. An easy way to create a pattern of entities is to use either of the AutoArray commands-Symbol Array or Rubber Stamp Array. An array is a pattern of identical sets of entities. Symbol Array allows you to create a pattern of symbols, while Rubber Stamp Array allows you to create a pattern of selected entities. Both commands afford you the flexibility of drag-anddrop design. Simply select the symbol or entities you want to duplicate, select the array pattern, and draw the array entity. 274 | Chapter 22 Moving, Rotating, & Resizing Entities