Adobe 65011817 User Guide - Page 145

Show a vector mask's fill and stroke, Apply a bitmap mask using its alpha channel

Page 145 highlights

USING FIREWORKS CS4 139 Layers, masking, and blending Show a vector mask's fill and stroke ❖ Select Show Fill And Stroke in the Property inspector when a vector mask that has been applied using its path outline is selected. Apply a bitmap mask using its alpha channel ❖ Select Alpha Channel in the Property inspector when a bitmap mask is selected. Apply a vector or bitmap mask using its grayscale appearance ❖ Select Grayscale Appearance in the Property inspector when a mask is selected. Convert a vector mask to a bitmap mask 1 In the Layers panel, select the thumbnail of the mask object. 2 Select Modify > Flatten Selection. Blending and transparency Compositing is the process of varying the transparency or color interaction of two or more overlapping objects. In Fireworks, blending modes allow you to create composite images. About blending modes When you select a blending mode, Fireworks applies it to the selected objects in their entirety. Objects in a single document or on a single layer can have blending modes that differ from those of other objects in the document or on the layer. When objects with different blending modes are grouped, the group's blending mode overrides individual blending modes. Ungrouping the objects restores each object's individual blending mode. Note: Layer blending modes will not work within symbol documents. Elements in a blending mode Blend color The color to which the blending mode is applied. Opacity The degree of transparency to which the blending mode is applied. Base color The color of pixels underneath the blend color. Result color The result of the blending mode's effect on the base color. Blending modes Normal Applies no blending mode. Dissolve Randomly chooses colors between the current and background layer to create the blend effect. Darken Selects the darker of the blend color and base color to use as the result color. This mode replaces only pixels that are lighter than the blend color. Multiply Multiplies the base color by the blend color, resulting in darker colors. Color Burn Darkens the base color in each channel to reflect the blend color by increasing the contrast. Blending with white produces no change. Last updated 3/8/2011

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139
USING FIREWORKS CS4
Layers, masking, and blending
La
s
t updated 3/8/2011
Show a vector mask's fill and stroke
Select Show Fill And Stroke in the Property inspector when a vector mask that has been applied using its path
outline is selected.
Apply a bitmap mask using its alpha channel
Select Alpha Channel in the Property inspector when a bitmap mask is selected.
Apply a vector or bitmap mask using its grayscale appearance
Select Grayscale Appearance in the Property inspector when a mask is selected.
Convert a vector mask to a bitmap mask
1
In the Layers panel, select the thumbnail of the mask object.
2
Select Modify
> Flatten Selection.
Blending and transparency
Compositing is the process of varying the transparency or color interaction of two or more overlapping objects. In
Fireworks, blending modes allow you to create composite images.
About blending modes
When you select a blending mode, Fireworks applies it to the selected objects in their entirety. Objects in a single
document or on a single layer can have blending modes that differ from those of other objects in the document or on
the layer.
When objects with different blending modes are grouped, the group's blending mode overrides individual blending
modes. Ungrouping the objects restores each object's individual blending mode.
Note:
Layer blending modes will not work within symbol documents.
Elements in a blending mode
Blend color
The color to which the blending mode is applied.
Opacity
The degree of transparency to which the blending mode is applied.
Base color
The color of pixels underneath the blend color.
Result color
The result of the blending mode's effect on the base color.
Blending modes
Normal
Applies no blending mode.
Dissolve
Randomly chooses colors between the current and background layer to create the blend effect.
Darken
Selects the darker of the blend color and base color to use as the result color. This mode replaces only pixels
that are lighter than the blend color.
Multiply
Multiplies the base color by the blend color, resulting in darker colors.
Color Burn
Darkens the base color in each channel to reflect the blend color by increasing the contrast. Blending with
white produces no change.