Adobe 65011817 User Guide - Page 210

Work with existing animations, Import an animated GIF, Use multiple files as one animation

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USING FIREWORKS CS4 204 Creating animations Work with existing animations You can use an existing animated GIF by importing the GIF into a Fireworks file or by opening the GIF as a new file. When you import an animated GIF, Fireworks converts it to an animation symbol and places it in the currently selected state. If the animation has more states than the current movie does, you can choose to automatically add more states. Imported GIFs assume the state delay settings of the current document. Because the imported file is an animation symbol, you can apply additional motion to it. For example, import an animation of a person walking in place and then apply direction and motion properties to have the person walk across the screen. When you open an animated GIF in Fireworks, a new file is created and each state in the GIF is placed in a separate state. Although the GIF is not an animation symbol, it does retain all the state delay settings from the original file. After the file is imported, you set its file format to Animated GIF to export the motion from Fireworks. Import an animated GIF 1 Select File > Import. 2 Locate the file and click Open. 3 Click and drag to place the file on to the canvas. Open an animated GIF ❖ Select File > Open and locate the GIF file. Use multiple files as one animation Fireworks can create an animation based on a group of image files. For example, you can create a banner ad based on several existing graphics. 1 Select File > Open. 2 Shift-click to select multiple files. 3 Select Open as Animation and click OK. Fireworks opens the files in a new single document, placing each file in a separate state in the order in which you selected it. Create twist and fade animations You can use the Twist and Fade command to create multiple instances of an object that fade in or fade out along a twisted path. After you create the first object, the later instances are created automatically according to the options you set in the Twist and Fade dialog. You can also animate the created objects using the option in the dialog, and save the animation as a GIF file. 1 Create or place an object on the canvas. For example, draw a circle, or place an image on the canvas. 2 Select Commands > Creative > Twist and Fade. Last updated 3/8/2011

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204
USING FIREWORKS CS4
Creating animations
La
s
t updated 3/8/2011
Work with existing animations
You can use an existing animated GIF by importing the GIF into a Fireworks file or by opening the GIF as a new file.
When you import an animated GIF, Fireworks converts it to an animation symbol and places it in the currently
selected state. If the animation has more states than the current movie does, you can choose to automatically add more
states.
Imported GIFs assume the state delay settings of the current document. Because the imported file is an animation
symbol, you can apply additional motion to it. For example, import an animation of a person walking in place and then
apply direction and motion properties to have the person walk across the screen.
When you open an animated GIF in Fireworks, a new file is created and each state in the GIF is placed in a separate
state. Although the GIF is not an animation symbol, it does retain all the state delay settings from the original file.
After the file is imported, you set its file format to Animated GIF to export the motion from Fireworks.
Import an animated GIF
1
Select File
> Import.
2
Locate the file and click Open.
3
Click and drag to place the file on to the canvas.
Open an animated GIF
Select File
> Open and locate the GIF file.
Use multiple files as one animation
Fireworks can create an animation based on a group of image files. For example, you can create a banner ad based on
several existing graphics.
1
Select File
> Open.
2
Shift-click to select multiple files.
3
Select Open as Animation and click OK.
Fireworks opens the files in a new single document, placing each file in a separate state in the order in which you
selected it.
Create twist and fade animations
You can use the Twist and Fade command to create multiple instances of an object that fade in or fade out along a
twisted path. After you create the first object, the later instances are created automatically according to the options you
set in the Twist and Fade dialog. You can also animate the created objects using the option in the dialog, and save the
animation as a GIF file.
1
Create or place an object on the canvas. For example, draw a circle, or place an image on the canvas.
2
Select Commands > Creative > Twist and Fade.