Adobe 65011817 User Guide - Page 256

About the Flash library structure, About importing Fireworks symbols in Flash, Symbol 2 in State 1

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USING FIREWORKS CS4 250 Using Fireworks with other applications About the Flash library structure Fireworks objects are imported into a Fireworks Objects Folder in the Flash library. The structure within this folder is as follows: File 1 folder // Named with the Fireworks file name • Page 1 folder // Named with the page name (if more than one page) - Page 1 // Named with the page name - - State 1 folder // Named with the state name (if more than one state) - - State 1 // Named with the state name - - - Symbol 1 in State 1 // Named based on the symbol name - - - Symbol 2 in State 1 ... - Shared Layers folder // Shared layers across states in Page 1 - - Shared Layer folder // Named with the name of the shared layer - - Shared Layer symbol • Page 2 folder - Page 2 - Symbol 1 in Page 2 (For a page with no states) ... • MasterPage folder - MasterPage - Symbol 1 in MasterPage ... - Shared Layers folder // Shared layers across pages - - Shared Layer folder // Named with the name of the shared layer - - Shared Layer symbol About importing Fireworks symbols in Flash When importing Fireworks symbols in Flash, consider the following issues: • If a symbol uses 9-slice scaling, the four slice guides are imported and preserved in Flash. The 9-slice scaling is not preserved for animations, however. The imported symbols are saved as symbols in the Flash library. • Soft edits that have been applied to rich symbols are lost. The master copy of the symbol is imported. • Rich graphic symbols are stored as a PNG file and a JSF file. Only the PNG file is imported. If the symbol is made up of a number of paths, the paths are combined into one symbol. • To achieve the full functionality of rich symbols in Flash, replace it with the Flash version of the symbol. Last updated 3/8/2011

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250
USING FIREWORKS CS4
Using Fireworks with other applications
La
s
t updated 3/8/2011
About the Flash library structure
Fireworks objects are imported into a Fireworks Objects Folder in the Flash library. The structure within this folder is
as follows:
File 1 folder // Named with the Fireworks file name
Page 1 folder // Named with the page name (if more than one page)
— Page 1 // Named with the page name
— — State 1 folder // Named with the state name (if more than one state)
— — State 1 // Named with the state name
— — — Symbol 1 in State 1 // Named based on the symbol name
— — — Symbol 2 in State 1
...
— Shared Layers folder // Shared layers across states in Page 1
— — Shared Layer folder // Named with the name of the shared layer
— — Shared Layer symbol
Page 2 folder
— Page 2
— Symbol 1 in Page 2 (For a page with no states)
...
MasterPage folder
— MasterPage
— Symbol 1 in MasterPage
...
— Shared Layers folder // Shared layers across pages
— — Shared Layer folder // Named with the name of the shared layer
— — Shared Layer symbol
About importing Fireworks symbols in Flash
When importing Fireworks symbols in Flash, consider the following issues:
If a symbol uses 9-slice scaling, the four slice guides are imported and preserved in Flash. The 9-slice scaling is not
preserved for animations, however. The imported symbols are saved as symbols in the Flash library.
Soft edits that have been applied to rich symbols are lost. The master copy of the symbol is imported.
Rich graphic symbols are stored as a PNG file and a JSF file. Only the PNG file is imported. If the symbol is made
up of a number of paths, the paths are combined into one symbol.
To achieve the full functionality of rich symbols in Flash, replace it with the Flash version of the symbol.