Adobe 65011817 User Guide - Page 182

Apply states to buttons, Create a simple two-state button

Page 182 highlights

USING FIREWORKS CS4 176 Creating buttons and pop-up menus • You can edit the text, URL, and target for one button instance without affecting other instances of the same button, and without breaking the symbol-instance relationship. • A button instance is encapsulated. Fireworks moves all the components and states associated with the buttons that you drag into the document. • Like other symbols, buttons have a registration point (a center point that helps you align text and the different button states while you edit the button). Apply states to buttons A button can have up to four different states, which represent the appearance of the button in response to a mouse event. Two-state buttons have Up and Down states. Three- and four-state buttons have the Over state and the Over While Down states. These states represent the appearance of the button when the pointer is moved over it when the button is up (Over) or down (Over While Down). You can create a navigation bar using two-state or three-state buttons. However, only buttons with all four states can take advantage of the built-in Nav Bar behaviors in Fireworks. Create a simple two-state button 1 To enter symbol-editing mode, do either of the following: • Double-click an existing button on the canvas. • Choose Edit > Insert > New Button. 2 Do one of the following to import or create the Up state graphic: • Drag and drop or import the graphic that you want to appear as the button's Up state into the work area. • Use the drawing tools to create a graphic or use the Text tool to create a button from text. • Click Import A Button from the Property inspector and select a ready-made editable button from the Import Symbols: Button library. With this option, each of the button's states is automatically filled with the appropriate graphics and text. • (Optional) Set the 9-slice scaling guides to keep the button shape from being distorted when it is resized. (See "Apply 9-slice guides to a symbol" on page 49.) • (Optional) Select the Text tool and create text for the button. 3 To create the Over state, select Over from the pop-up menu and do one of the following: • Click Copy Up Graphic to paste a copy of the Up state button into the Over window, and then edit it. • Drag and drop, import, or draw a graphic. 4 (Optional) To use Live Filters to create common appearances for each state, select the graphic to which you want to add a Live Filter and click the plus (+) icon next to the Filters label in the Property inspector. 5 Select Bevel And Emboss > Inner Bevel, or Inset Emboss, or Outer Bevel, or Raised Emboss. 6 Select a button preset filter for each state. Last updated 3/8/2011

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176
USING FIREWORKS CS4
Creating buttons and pop-up menus
La
s
t updated 3/8/2011
You can edit the text, URL, and target for one button instance without affecting other instances of the same button,
and without breaking the symbol-instance relationship.
A button instance is encapsulated. Fireworks moves all the components and states associated with the buttons that
you drag into the document.
Like other symbols, buttons have a
registration point
(a center point that helps you align text and the different
button states while you edit the button).
Apply states to buttons
A button can have up to four different
states,
which represent the appearance of the button in response to a mouse
event.
Two-state
buttons have Up and Down states.
Three- and four-state
buttons have the Over state and the Over
While Down states. These states represent the appearance of the button when the pointer is moved over it when the
button is up (Over) or down (Over While Down).
You can create a navigation bar using two-state or three-state buttons. However, only buttons with all four states can
take advantage of the built-in Nav Bar behaviors in Fireworks.
Create a simple two-state button
1
To enter symbol-editing mode, do either of the following:
Double-click an existing button on the canvas.
Choose Edit
> Insert
> New Button.
2
Do one of the following to import or create the Up state graphic:
Drag and drop or import the graphic that you want to appear as the button's Up state into the work area.
Use the drawing tools to create a graphic or use the Text tool to create a button from text.
Click Import A Button from the Property inspector and select a ready-made editable button from the Import
Symbols: Button library. With this option, each of the button's states is automatically filled with the appropriate
graphics and text.
(Optional) Set the 9-slice scaling guides to keep the button shape from being distorted when it is resized. (See
Apply 9-slice guides to a symbol
” on page
49.)
(Optional) Select the Text tool and create text for the button.
3
To create the Over state, select Over from the pop-up menu and do one of the following:
Click Copy Up Graphic to paste a copy of the Up state button into the Over window, and then edit it.
Drag and drop, import, or draw a graphic.
4
(Optional) To use Live Filters to create common appearances for each state, select the graphic to which you want
to add a Live Filter and click the plus (+) icon next to the Filters label in the Property inspector.
5
Select Bevel And Emboss
> Inner Bevel, or Inset Emboss, or Outer Bevel, or Raised Emboss.
6
Select a button preset filter for each state.