Adobe 65011817 User Guide - Page 184

Insert and import button symbols, Edit button symbols, Edit button properties at the symbol level

Page 184 highlights

USING FIREWORKS CS4 178 Creating buttons and pop-up menus Insert and import button symbols You can insert instances of button symbols into a document from the Common Library panel. You can also import existing button symbols into the Document Library panel of a new document. For more information, see "Import and export symbols" on page 152. 1 To insert instances of a button into a document, open the Common Library panel and drag the button symbol to the document. 2 To place additional instances of a button symbol, do one of the following: • Select an instance, and then select Edit > Clone to place another instance directly in front of the selected instance. The new instance becomes the selected object. • Drag another button instance from the Document Library panel to the document. • Alt-drag (Windows) or Option-drag (Mac OS) an instance on the canvas to create another button instance. • Copy an instance and then paste additional instances. 3 To import button symbols into the Document Library panel of a new document, do one of the following: • Drag and drop (or cut and paste) a button instance from another Fireworks document. • Import button symbols from a Fireworks PNG file. • Export button symbols from another Fireworks document to a PNG library file, and then import button symbols from the PNG library file into the document. • Select Import Symbols from the Document Library panel Options menu. The libraries contain a wide variety of premade button symbols prepared by Adobe. Edit button symbols You can edit multiple instances of button properties at the symbol level or you can edit single instances of button properties. Edit button properties at the symbol level ❖ Double-click the button to change the button's characteristics. Click the page icon on top of the canvas or doubleclick outside the button to return to the canvas. Editable symbol-level button properties usually are consistent among buttons in a navigation bar. See the following examples: • Graphical appearance such as stroke color and type, fill color and type, path shape, and images • Live Filters or opacity applied to individual objects in the button symbol • Size and position of the active area • Core button behavior • Optimization and export settings • URL link (also available as an instance-level property) • Target (also available as an instance-level property) Last updated 3/8/2011

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178
USING FIREWORKS CS4
Creating buttons and pop-up menus
La
s
t updated 3/8/2011
Insert and import button symbols
You can insert instances of button symbols into a document from the Common Library panel. You can also import
existing button symbols into the Document Library panel of a new document. For more information, see “
Import and
export symbols
” on page
152.
1
To insert instances of a button into a document, open the Common Library panel and drag the button symbol to
the document.
2
To place additional instances of a button symbol, do one of the following:
Select an instance, and then select Edit
> Clone to place another instance directly in front of the selected
instance. The new instance becomes the selected object.
Drag another button instance from the Document Library panel to the document.
Alt-drag (Windows) or Option-drag (Mac OS) an instance on the canvas to create another button instance.
Copy an instance and then paste additional instances.
3
To import button symbols into the Document Library panel of a new document, do one of the following:
Drag and drop (or cut and paste) a button instance from another Fireworks document.
Import button symbols from a Fireworks PNG file.
Export button symbols from another Fireworks document to a PNG library file, and then import button
symbols from the PNG library file into the document.
Select Import Symbols from the Document Library panel Options menu. The libraries contain a wide variety of
premade button symbols prepared by Adobe.
Edit button symbols
You can edit multiple instances of button properties at the symbol level or you can edit single instances of button
properties.
Edit button properties at the symbol level
Double-click the button to change the button's characteristics. Click the page icon on top of the canvas or double-
click outside the button to return to the canvas.
Editable symbol-level button properties usually are consistent among buttons in a navigation bar. See the following
examples:
Graphical appearance such as stroke color and type, fill color and type, path shape, and images
Live Filters or opacity applied to individual objects in the button symbol
Size and position of the active area
Core button behavior
Optimization and export settings
URL link (also available as an instance-level property)
Target (also available as an instance-level property)