Adobe 65011817 User Guide - Page 208

About onion skinning, Tweening, Tween instances, Preview an animation

Page 208 highlights

USING FIREWORKS CS4 202 Creating animations About onion skinning Onion skinning is a technique for viewing the contents of states before and after the selected state. You can smoothly animate objects without flipping back and forth through them. When you turn on onion skinning, objects in the preceding and subsequent states are dimmed so that you can distinguish them from objects in the current state. By default, Multi-State Editing is enabled so that you can select and edit dimmed objects in other states without leaving the current state. Use the Select Behind tool to select objects in states in sequential order. You can adjust the number of states visible before and after the current one by clicking the Onion Skinning button and selecting a display option. The Custom option allows you to specify the number of states and to control opacity. Use the Multi-State Editing option to select and edit all visible objects. Deselect to edit in the current page only. Tweening In Fireworks, tweening is a manual process that blends two or more instances of the same symbol, creating interim instances with interpolated attributes. Use tweening to create sophisticated movement of an object across the canvas and for objects whose Live Filters change in each state of the animation. For example, you can tween an object so that it seems to move along a linear path. Note: In most cases, using animation symbols is preferable to tweening. For more information, see "About animation symbols" on page 196. Tween instances 1 Select two or more instances of the same graphic symbol on the canvas. Do not select instances of different symbols. 2 Select Modify > Symbol > Tween Instances. 3 Enter the number of tween steps you want to insert between the original pair in the Tween Instances dialog box. 4 To distribute the tweened objects to separate states, select Distribute To States and click OK. You can do this later by selecting all instances and clicking the Distribute To States button in the States panel. Preview an animation You can preview an animation while you are working on it to check its progress. You can also preview an animation after optimization to see how it appears in a web browser. Note: Previewing animations in 2-Up or 4-Up view is not recommended. Preview an animation in the workspace ❖ Use the state controls that appear at the bottom of the Document window. State controls • To set how long each state appears in the document window, enter state delay settings in the States panel. Last updated 3/8/2011

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202
USING FIREWORKS CS4
Creating animations
La
s
t updated 3/8/2011
About onion skinning
Onion skinning is a technique for viewing the contents of states before and after the selected state. You can smoothly
animate objects without flipping back and forth through them.
When you turn on onion skinning, objects in the preceding and subsequent states are dimmed so that you can
distinguish them from objects in the current state.
By default, Multi-State Editing is enabled so that you can select and edit dimmed objects in other states without leaving
the current state. Use the Select Behind tool to select objects in states in sequential order.
You can adjust the number of states visible before and after the current one by clicking the Onion Skinning button and
selecting a display option. The Custom option allows you to specify the number of states and to control opacity. Use
the Multi-State Editing option to select and edit all visible objects. Deselect to edit in the current page only.
Tweening
In Fireworks, tweening is a manual process that blends two or more instances of the same symbol, creating interim
instances with interpolated attributes. Use tweening to create sophisticated movement of an object across the canvas
and for objects whose Live Filters change in each state of the animation. For example, you can tween an object so that
it seems to move along a linear path.
Note:
In most cases, using animation symbols is preferable to tweening. For more information, see “
About animation
symbols
” on page
196.
Tween instances
1
Select two or more instances of the same graphic symbol on the canvas. Do not select instances of different symbols.
2
Select Modify
> Symbol
> Tween Instances.
3
Enter the number of tween steps you want to insert between the original pair in the Tween Instances dialog box.
4
To distribute the tweened objects to separate states, select Distribute To States and click OK.
You can do this later by selecting all instances and clicking the Distribute To States button
in the States panel.
Preview an animation
You can preview an animation while you are working on it to check its progress. You can also preview an animation
after optimization to see how it appears in a web browser.
Note:
Previewing animations in 2-Up or 4-Up view is not recommended.
Preview an animation in the workspace
Use the state controls that appear at the bottom of the Document window.
State controls
To set how long each state appears in the document window, enter state delay settings in the States panel.