Autodesk 507B1-90A211-1301 User Guide - Page 138

Orientation in 3D Space, Animating Navigation

Page 138 highlights

Animating Navigation As you navigate in Autodesk Navisworks, you can record viewpoint animations, and then play them back. For more information, see "Record and Play Animations" on page 251. Orientation in 3D Space Although Autodesk Navisworks uses the X, Y, Z coordinate system, there is no hard-and-fast rule as to which way each of these particular axes actually 'points'. Autodesk Navisworks reads the data necessary to map which way is 'up' and which way is 'north' directly from the files loaded into your scene. If this is not possible, by default, Z is treated as 'up' and Y is treated as 'north'. It is possible to change the 'up' and 'north' directions for the entire model (world orientation), and the 'up' direction for the current viewpoint (viewpoint up vector). NOTE Changing the viewpoint up vector affects navigation in modes that rely on the 'up' direction of the current viewpoint, such as walk, turntable, and orbit. It also has an impact on section views. To align the viewpoint up vector to the current view ➤ Click Viewpoint ➤ Set Viewpoint Up ➤ Set Up. To align the viewpoint up vector to one of the preset axes 1 Click Viewpoint ➤ Set Viewpoint Up. 2 Click one of the preset axis. Choose from: ■ Set Up + X ■ Set Up - X ■ Set Up + Y ■ Set Up - Y ■ Set Up + Z ■ Set Up -Z To change the world orientation 1 Click Tools ➤ File Options. 2 In the File Options dialog box, Orientation tab, enter the required values to adjust the model orientation. 126 | Chapter 6 Explore Your Model

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Animating Navigation
As you navigate in Autodesk Navisworks, you can record viewpoint animations, and then play them back. For
more information, see
Record and Play Animations
on page 251.
Orientation in 3D Space
Although Autodesk Navisworks uses the X, Y, Z coordinate system, there is no hard-and-fast rule as to which
way each of these particular axes actually 'points'.
Autodesk Navisworks reads the data necessary to map which way is
up
and which way is
north
directly from
the files loaded into your scene. If this is not possible, by default, Z is treated as
up
and Y is treated as
north
.
It is possible to change the
up
and
north
directions for the entire model (world orientation), and the
up
direction for the current viewpoint (viewpoint up vector).
NOTE
Changing the viewpoint up vector affects navigation in modes that rely on the
up
direction of the current
viewpoint, such as walk, turntable, and orbit. It also has an impact on section views.
To align the viewpoint up vector to the current view
Click Viewpoint
Set Viewpoint Up
Set Up.
To align the viewpoint up vector to one of the preset axes
1
Click Viewpoint
Set Viewpoint Up.
2
Click one of the preset axis. Choose from:
Set Up + X
Set Up - X
Set Up + Y
Set Up - Y
Set Up + Z
Set Up -Z
To change the world orientation
1
Click Tools
File Options.
2
In the File Options dialog box, Orientation tab, enter the required values to adjust the model orientation.
126
| Chapter 6
Explore Your Model