Autodesk 507B1-90A211-1301 User Guide - Page 285
The Animator Tree View, Animator Window
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Control Purpose Takes a snapshot of the current change to the model as a new keyframe in the timeline view. Enables/disables snapping. Snapping only comes into effect when moving objects by dragging the gizmos in the Scene Area, and has no effect on numerical entry or keyboard control. Selects the active scene. Controls the current position of the time slider in the timeline view. Rewinds the animation back to the beginning. Steps one second backwards. Plays the animation backwards from the end point to the start, and then stops. This does not alter the direction that the animated elements face. Pauses the animation at the point you press it at. To continue playing from where you paused, click Play again. Stops the animation playing and rewinds it back to the beginning. Plays the animation forward from the starting point to the end, then stops. Steps one second forwards. Fast forwards the animation to the end. The Animator Tree View The Animator tree view lists all scenes and scene components in a hierarchical list view. Use it to create and manage animation scenes. Hierarchical List You can use the Animator tree view to create and manage your animation scenes. The scene trees display the scene components such as animation sets, cameras, and section planes in a hierarchical structure. To work with an item in the tree view, you must first select it. Selecting a scene component in the tree view selects all the elements contained within that component in the Scene Area. For example, selecting an animation set in the tree view automatically selects all geometry objects contained within that animation set. Animator Window | 273