Autodesk 507B1-90A211-1301 User Guide - Page 294

Events Properties, On Start, On Timer, On Key Press, On Collision, On Hotspot

Page 294 highlights

Use it to configure the behavior of events and actions in your scripts. Events Properties Currently, there are seven event types in Navisworks. When an even is added, the properties view displays the properties for that event type. The event properties can be configtured immediately, or at a later time. On Start You don't need to configure any properties for this event type. On Timer Interval Defines the length of time in seconds between timer triggering. Regularity Specifies the event frequency. Choose from: ■ Once After - an event happens once only. Use this option to create an event that starts after a certain length of time. ■ Continuous - an event is continuously repeated at specified time intervals. You can use this, for example, to simulate cyclic work of a factory machine. On Key Press Key Click in this box, and press the key on the keyboard to link it to your event. Trigger On Defines how the event is triggered. Choose from: ■ Key Up - an event is triggered after you press the key, and let go (that is, when your finger releases the key). ■ Key Down - an event is triggered the moment you press the key (that is, when your finger hits the key). ■ Key Pressed - an event is triggered while the key is pressed. This option allows you to use a key press event together with Boolean operators. For example, you can AND this event to a timer event. On Collision Selection to Collide With Click the Set button, and use the shortcut menu to define the collision objects: ■ Clear - clears your currently selected collision objects. ■ Set From Current Selection - sets the collision objects to your current object selection in the Scene Area. NOTE This option is not available until you make a selection in the Scene Area. ■ Set From Current Selection - sets the collision objects to your current search set or selection set. Show This is a read-only box, showing the number of geometry objects selected as collision objects. Include the Effects of Gravity Select this check box if you want to include gravity in collision. If this option is used, hitting floor when walking across it, for example, will trigger your event. On Hotspot Hotspot Defines the hotspot type. Choose from: ■ Sphere - simple sphere from a given point in space. ■ Sphere on Selection - a sphere around a given selection. This option doesn't require you to define the given point in space. This hotspot will move as the selected objects move in the model. Trigger When Defines how the event is triggered. Choose from: ■ Entering - an event is triggered when you cross into the hotspot. This is useful for opening doors, for example. ■ Leaving - an event is triggered when you leave the hotspot. This is useful for closing doors, for example. ■ In Range - an event is triggered when you are inside the hotspot. This option allows you to use a hotspot event together with Boolean operators. For example, you can AND this event to a timer event. 282 | Chapter 13 Animate Objects

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Use it to configure the behavior of events and actions in your scripts.
Events Properties
Currently, there are seven event types in Navisworks. When an even is added, the properties view displays the
properties for that event type. The event properties can be configtured immediately, or at a later time.
On Start
You don't need to configure any properties for this event type.
On Timer
Interval
Defines the length of time in seconds between timer triggering.
Regularity
Specifies the event frequency. Choose from:
Once After
- an event happens once only. Use this option to create an event that starts after a certain length
of time.
Continuous
- an event is continuously repeated at specified time intervals. You can use this, for example, to
simulate cyclic work of a factory machine.
On Key Press
Key
Click in this box, and press the key on the keyboard to link it to your event.
Trigger On
Defines how the event is triggered. Choose from:
Key Up
- an event is triggered after you press the key, and let go (that is, when your finger releases the key).
Key Down
- an event is triggered the moment you press the key (that is, when your finger hits the key).
Key Pressed
- an event is triggered while the key is pressed. This option allows you to use a key press event
together with Boolean operators. For example, you can AND this event to a timer event.
On Collision
Selection to Collide With
Click the Set button, and use the shortcut menu to define the collision objects:
Clear
- clears your currently selected collision objects.
Set From Current Selection
- sets the collision objects to your current object selection in the Scene Area.
NOTE
This option is not available until you make a selection in the Scene Area.
Set From Current Selection
- sets the collision objects to your current search set or selection set.
Show
This is a read-only box, showing the number of geometry objects selected as collision objects.
Include the Effects of Gravity
Select this check box if you want to include gravity in collision. If this option is
used, hitting floor when walking across it, for example, will trigger your event.
On Hotspot
Hotspot
Defines the hotspot type. Choose from:
Sphere
- simple sphere from a given point in space.
Sphere on Selection
- a sphere around a given selection. This option doesn't require you to define the given
point in space. This hotspot will move as the selected objects move in the model.
Trigger When
Defines how the event is triggered. Choose from:
Entering
- an event is triggered when you cross into the hotspot. This is useful for opening doors, for example.
Leaving
- an event is triggered when you leave the hotspot. This is useful for closing doors, for example.
In Range
- an event is triggered when you are inside the hotspot. This option allows you to use a hotspot
event together with Boolean operators. For example, you can AND this event to a timer event.
282
| Chapter 13
Animate Objects