Autodesk 507B1-90A211-1301 User Guide - Page 449

TimeLiner Scripter Animator Default Collision Dialog Box

Page 449 highlights

NOTE This option can only be used on machines with OpenGL 1.5 compliant graphics cards. Choose from the following options: ■ Off - turns off hardware-accelerated shading. ■ Lighting - only lights are shown. ■ Passive Shadows - both lights and shadows are turned off during navigation, and automatically reappear when navigation stops. ■ Interactive Shadows - both lights and shadows are shown during navigation. Hardware Bump Maps Select this check box to display bump map textures during navigation. To use this option, enable Hardware Shading first. NOTE This option can only be used on machines with OpenGL 1.5 compliant graphics cards. Hardware Marble Select this check box to display hardware-rendered marble materials during navigation. To use this option, enable Hardware Shading first. NOTE This option can only be used on machines with OpenGL 1.5 compliant graphics cards. TimeLiner Page Use the settings in this node to customize the TimeLiner options. Auto Select Attached Items Indicates whether selecting tasks in the TimeLiner window automatically selects attached objects in the Scene View. This check box is selected by default. Display Synchronization Errors Indicates whether error messages are displayed when you synchronize tasks from external links in TimeLiner. This check box is selected by default. Scripter Page Use the settings in this node to customize the Scripter options. Message Level Selects the contents of the message file. Choose from the following options: ■ User - the message file only contains user messages (that is, messages generated by message actions in scripts). ■ Debug - the message file contains both user messages and debug messages (that is, messages generated internally by Scripter). Debugging enables you to see what is going on in more complex scripts. Path to Message File Use this box to enter the location of the message file. If a message file doesn't exist yet, Autodesk Navisworks attempts to create one for you. NOTE You can't use variables in the file path. Animator Page Use the settings in this node to customize the Animator options. Display Manual Entry Indicates whether the Manual Entry bar is shown in the Animator window. By default, this check box is selected. Default Collision Dialog Box Use this dialog box to specify and save your preferred collision settings. Default Collision Dialog Box | 437

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NOTE
This option can only be used on machines with OpenGL 1.5 compliant graphics cards.
Choose from the following options:
Off
- turns off hardware-accelerated shading.
Lighting
- only lights are shown.
Passive Shadows
- both lights and shadows are turned off during navigation, and automatically reappear
when navigation stops.
Interactive Shadows
- both lights and shadows are shown during navigation.
Hardware Bump Maps
Select this check box to display bump map textures during navigation. To use this option,
enable
Hardware Shading
first.
NOTE
This option can only be used on machines with OpenGL 1.5 compliant graphics cards.
Hardware Marble
Select this check box to display hardware-rendered marble materials during navigation. To
use this option, enable
Hardware Shading
first.
NOTE
This option can only be used on machines with OpenGL 1.5 compliant graphics cards.
TimeLiner Page
Use the settings in this node to customize the TimeLiner options.
Auto Select Attached Items
Indicates whether selecting tasks in the TimeLiner window automatically selects
attached objects in the Scene View. This check box is selected by default.
Display Synchronization Errors
Indicates whether error messages are displayed when you synchronize tasks
from external links in TimeLiner. This check box is selected by default.
Scripter Page
Use the settings in this node to customize the Scripter options.
Message Level
Selects the contents of the message file.
Choose from the following options:
User
- the message file only contains user messages (that is, messages generated by message actions in scripts).
Debug
- the message file contains both user messages and debug messages (that is, messages generated
internally by Scripter). Debugging enables you to see what is going on in more complex scripts.
Path to Message File
Use this box to enter the location of the message file. If a message file doesn't exist yet,
Autodesk Navisworks attempts to create one for you.
NOTE
You can't use variables in the file path.
Animator Page
Use the settings in this node to customize the Animator options.
Display Manual Entry
Indicates whether the Manual Entry bar is shown in the Animator window. By default,
this check box is selected.
Default Collision Dialog Box
Use this dialog box to specify and save your preferred collision settings.
Default Collision Dialog Box |
437