Autodesk 507B1-90A211-1301 User Guide - Page 387

Results Tab, The Self Intersect Check Box, The Select Current Button, The Shortcut Menu

Page 387 highlights

- clashes item surfaces. This is the default option. - clashes items with center lines, for example pipes. - clashes (laser) points. The Self Intersect Check Box Select this check box if you want to test the geometry selection in the pane against itself, in addition to testing it against a geometry selection in the other pane. The Select Current Button You can also select geometry for clash testing directly in the Scene Area, and in the Selection Tree dockable window. When you have selected the required items (press and hold CTRL to select multiple objects), click the Select Current button under the desired pane to create the corresponding clash set. The Shortcut Menu Right-clicking in the Left or Right pane opens a shortcut menu: Import Current Selection - has the same effect as pressing the Select Current button. Select - selects the items in the Scene Area. The Run Controls Type Selects a clash type. There are four possible types of clashes: ■ Hard - two objects actually intersect. ■ Hard (Conservative) - two objects are treated as intersecting even though the geometry triangles do not. NOTE By default, this option is turned off. To switch it on, click Tools ➤ Global Options. In the Options Editor, expand the Interface node, click Developer, and select the Show Internal Properties check box. ■ Clearance - two objects are treated as intersecting when they come within a specified distance of each other. Selecting this clash type also detects any hard clashes. You might use this type of clash when pipes need to have space for insulation around them, for example. ■ Duplicates - to intersect two objects must be identical both in type and position. This type of clash testing may be used to clash the entire model against itself. This enables you to detect any items in the scene that may have been duplicated by mistake. Tolerance Controls the severity of the clashes reported and the ability to filter out negligible clashes, which can be assumed to be worked around on site. Tolerance is used for Hard, Clearance and Duplicate types of clash test. Link Enables you to link a clash test to TimeLiner schedule or an object animation scene. Step Enables you to control the Interval Size to use when looking for clashes in a simulation sequence. Start Runs the selected clash test. Found Displays the number of clashes found. Results Tab The Results tab enables you to interactively view the found clashes. It contains the list of clashes, and a number of controls to manage them. You can now group clashes into folders and subfolders to make managing large numbers of clashes or related clashes simpler. Clash Detective Window | 375

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- clashes item surfaces. This is the default option.
- clashes items with center lines, for example pipes.
- clashes (laser) points.
The Self Intersect Check Box
Select this check box if you want to test the geometry selection in the pane against itself, in addition to testing
it against a geometry selection in the other pane.
The Select Current Button
You can also select geometry for clash testing directly in the Scene Area, and in the Selection Tree dockable
window.
When you have selected the required items (press and hold CTRL to select multiple objects), click the Select
Current button under the desired pane to create the corresponding clash set.
The Shortcut Menu
Right-clicking in the Left or Right pane opens a shortcut menu:
Import Current Selection - has the same effect as pressing the Select Current button.
Select - selects the items in the Scene Area.
The Run Controls
Type
Selects a clash type. There are four possible types of clashes:
Hard
- two objects actually intersect.
Hard (Conservative)
- two objects are treated as intersecting even though the geometry triangles do not.
NOTE
By default, this option is turned off. To switch it on, click Tools
Global Options. In the Options Editor,
expand the Interface node, click Developer, and select the Show Internal Properties check box.
Clearance
- two objects are treated as intersecting when they come within a specified distance of each other.
Selecting this clash type also detects any hard clashes.
You might use this type of clash when pipes need to have space for insulation around them, for example.
Duplicates
- to intersect two objects must be identical both in type and position.
This type of clash testing may be used to clash the entire model against itself. This enables you to detect any
items in the scene that may have been duplicated by mistake.
Tolerance
Controls the severity of the clashes reported and the ability to filter out negligible clashes, which can
be assumed to be worked around on site. Tolerance is used for Hard, Clearance and Duplicate types of clash test.
Link
Enables you to link a clash test to TimeLiner schedule or an object animation scene.
Step
Enables you to control the Interval Size to use when looking for clashes in a simulation sequence.
Start
Runs the selected clash test.
Found
Displays the number of clashes found.
Results Tab
The Results tab enables you to interactively view the found clashes. It contains the list of clashes, and a number
of controls to manage them.
You can now group clashes into folders and subfolders to make managing large numbers of clashes or related
clashes simpler.
Clash Detective Window |
375