Autodesk 507B1-90A211-1301 User Guide - Page 320

File Name text box. The Open Image File dialog is displayed., Create a texture using your own image

Page 320 highlights

■ The Texture tab contains parameters that specifically affect a texture material's texture mapping properties, such as its rotation, offset (origin) and S- and T- (sometimes called U- and V-) scales. These parameter values are applied in relation to an origin point, (see "Advanced Materials" on page 309 for more information). There are S- and T- Reflect check boxes, which will show the reflection of the image in either (or both) of these axis. Finally there is an Offset Center check box, that repositions the origin to the center of the image (again, see "Advanced Materials" on page 309 for more information). When using the Main Window Preview, texture changes can be made instantly allowing interactive positioning of materials on an object. 5 At any time, click the Apply button to apply the parameter edits to the material in the scene. 6 Click OK to keep the changes made or Cancel to discard any changes made (since the last time you clicked Apply at least). Create a texture using your own image 1 From the Templates material archive, double-click the Plain Texture material. This will add the material to the scene's palette, and open the Material Editor. 2 On the Material tab (or Color tab, if in Developer profile) click the Browse (...) button next to the Image File Name text box. The Open Image File dialog is displayed. 308 | Chapter 14 Create Photorealistic Visualizations

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The Texture tab contains parameters that specifically affect a texture material's texture mapping properties,
such as its rotation, offset (origin) and S- and T- (sometimes called U- and V-) scales. These parameter
values are applied in relation to an origin point, (see
Advanced Materials
on page 309 for more
information). There are S- and T- Reflect check boxes, which will show the reflection of the image in
either (or both) of these axis. Finally there is an Offset Center check box, that repositions the origin to
the center of the image (again, see
Advanced Materials
on page 309 for more information). When using
the Main Window Preview, texture changes can be made instantly allowing interactive positioning of
materials on an object.
5
At any time, click the Apply button to apply the parameter edits to the material in the scene.
6
Click OK to keep the changes made or Cancel to discard any changes made (since the last time you clicked
Apply at least).
Create a texture using your own image
1
From the Templates material archive, double-click the Plain Texture material. This will add the material to
the scene's palette, and open the Material Editor.
2
On the Material tab (or Color tab, if in Developer profile) click the Browse (...) button next to the Image
File Name text box. The Open Image File dialog is displayed.
308
| Chapter 14
Create Photorealistic Visualizations