Autodesk 507B1-90A211-1301 User Guide - Page 313

Photo-Realistic Scene Rendering

Page 313 highlights

Although materials, lights, effects and render styles cannot be edited in archives, once dragged into the scene's palette, they can be edited and saved with the scene in an NWF file, or published as an NWD file. You can save your own edits to materials into an .nwp file format- see "Organize and Manage Materials" on page 305 for more information on how to do this. The User Archives The user archives allow you to save your own edited materials, lights, effects and render styles, for use in other scenes. The User archives are accessible from each of the Materials, Lighting, Effects and Rendering tabs. On each of the tabs the archives are named My Materials, My Lighting, My Effects and My Render Styles, respectively. To manage user archives 1 To save a material, light, effect or render style to a user archive for use in other scenes, drag that item from the scene's palette (right hand pane) onto the respective user archive. 2 To create a new sub-folder in a user archive, right-click the archive, and click New Directory on the shortcut menu. You can rename this new folder by right-clicking it, and clicking Rename on the shortcut menu. You can add as many nested sub-folders as you want. 3 To save a user archive to disk, right-click it, and click Save Archives on the shortcut menu. This saves any modified archives. NOTE You will also be prompted to save any modified archives when you close Autodesk Navisworks. 4 To remove a material, light, effect or render style from the respective user archive, right-click the item to be removed, then click Delete on the shortcut menu. 5 To remove a sub-folder you've created from the respective user archive, right-click the folder to be removed, then click Delete on the shortcut menu. NOTE You cannot delete any default user archive folders. To add archives 1 To download an archive from the LightWorks-User web site, right-click any archive (in the left hand pane), and click Download Archive on the shortcut menu. Then follow the instructions given on the site. 2 To import a downloaded archive into Presenter, right-click any archive (in the left hand pane), and click Import Archive on the shortcut menu. Use the standard Open File dialog box to select the .lwa file to import. To delete an added archive 1 To remove an archive that you have previously added, right-click the archive, then click Delete Archive on the shortcut menu. 2 Click Yes. Photo-Realistic Scene Rendering You can render directly in the Scene Area by clicking the Render button at the bottom of the Presenter window at any time. You can export rendered scenes as images, and use them in presentations, on websites, in print, and so on. You can also export animated AVI presentations and instructional movies, in which the animated objects move in photo-realistically rendered scenes. NOTE The larger the image size of the exported animation, the higher the resolution. However, this significantly increases render times.If you are creating high resolution images, it is best to use a separate machine to render. Photo-Realistic Scene Rendering | 301

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Although materials, lights, effects and render styles cannot be edited in archives, once dragged into the scene's
palette, they can be edited and saved with the scene in an NWF file, or published as an NWD file.
You can save your own edits to materials into an .nwp file format- see
Organize and Manage Materials
on page
305 for more information on how to do this.
The User Archives
The user archives allow you to save your own edited materials, lights, effects and render styles, for use in other
scenes.
The User archives are accessible from each of the Materials, Lighting, Effects and Rendering tabs. On each of the
tabs the archives are named My Materials, My Lighting, My Effects and My Render Styles, respectively.
To manage user archives
1
To save a material, light, effect or render style to a user archive for use in other scenes, drag that item from
the scene's palette (right hand pane) onto the respective user archive.
2
To create a new sub-folder in a user archive, right-click the archive, and click New Directory on the shortcut
menu. You can rename this new folder by right-clicking it, and clicking Rename on the shortcut menu. You
can add as many nested sub-folders as you want.
3
To save a user archive to disk, right-click it, and click Save Archives on the shortcut menu. This saves any
modified archives.
NOTE
You will also be prompted to save any modified archives when you close Autodesk Navisworks.
4
To remove a material, light, effect or render style from the respective user archive, right-click the item to
be removed, then click Delete on the shortcut menu.
5
To remove a sub-folder you've created from the respective user archive, right-click the folder to be removed,
then click Delete on the shortcut menu.
NOTE
You cannot delete any default user archive folders.
To add archives
1
To download an archive from the LightWorks-User web site, right-click any archive (in the left hand pane),
and click Download Archive on the shortcut menu. Then follow the instructions given on the site.
2
To import a downloaded archive into Presenter, right-click any archive (in the left hand pane), and click
Import Archive on the shortcut menu. Use the standard Open File dialog box to select the .lwa file to import.
To delete an added archive
1
To remove an archive that you have previously added, right-click the archive, then click Delete Archive on
the shortcut menu.
2
Click Yes.
Photo-Realistic Scene Rendering
You can render directly in the Scene Area by clicking the Render button at the bottom of the Presenter window
at any time.
You can export rendered scenes as images, and use them in presentations, on websites, in print, and so on. You
can also export animated AVI presentations and instructional movies, in which the animated objects move in
photo-realistically rendered scenes.
NOTE
The larger the image size of the exported animation, the higher the resolution. However, this significantly
increases render times.If you are creating high resolution images, it is best to use a separate machine to render.
Photo-Realistic Scene Rendering |
301