Autodesk 507B1-90A211-1301 User Guide - Page 289
The Manual Entry Bar, Shortcut Menu, Translate, Rotate, Scale
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Shortcut Menu Right-clicking the timescale bar opens a shortcut menu that allows you to adjust the sliders. ■ Move Time Here - moves the time slider into the current cursor position. ■ Move Scene End Here - moves the end slider into the current cursor position. NOTE This option is not available until you select the Manually Position Endbar option. ■ Reset Endbar to the Scene End - moves the end slider to its original position. ■ Manually Position Endbar - switches on manual control of the end slider in a scene. Right-clicking a keyframe opens the shortcut menu with the following options: ■ Edit - enables you to edit the selected keyframe. ■ Go to Keyframe - moves the black time slider to this keyframe. ■ Cut, Copy, Paste - standard cut, copy, and paste commands. They only work inside the selected timeline. ■ Delete - deletes the selected keyframe. ■ Interpolate - determines whether Navisworks automatically interpolates between the current and the last keyframes. This is the default option. When disabled, there will be no gradual movement between the two keyframes; instead the animation will instantly jump to the position/view of the second keyframe when it's reached. Also, there will be no colored animation bar between the keyframes. NOTE If you right-click an area on the animation bar without a keyframe in it, the shortcut menu will contain only the Paste option; to use it, you must have the keyframe data on the clipboard. See also: ■ "Work with Keyframes" on page 292 The Manual Entry Bar The optional Manual Entry bar is located at the bottom of the Animator window, and enables you to manipulate geometry objects by typing in numerical values, instead of using gizmos in the Scene Area. The contents of the bar change depending on the button last selected from the Animator toolbar. You can toggle the Manual Entry bar on and off by using the Options Editor. Translate X, Y, Z Enter the X, Y, and Z coordinate values to move the selected objects into this position. Rotate X, Y, Z Enter the degrees of rotation around X, Y, and Z axis to move the selected objects into this position. cX, cY, cZ Enter the X, Y, and Z coordinate values to move the origin (or center point) of the rotation into this postion. oX, oY, oZ Enter the degrees of rotation around X, Y, and Z axis to modify the orientation of the rotation. NOTE 0,0,0 represents world up. Scale X, Y, Z Enter the scaling factor around X, Y, and Z axis; 1 being the current size, 0.5 half, 2 being double and so on. cX, cY, cZ Enter the X, Y, and Z coordinate values to move the origin (or center point) of the scaling into this postion. Animator Window | 277