Autodesk 507B1-90A211-1301 User Guide - Page 401

Time-Based Soft Clashing

Page 401 highlights

To link to Object Animation 1 In Autodesk Navisworks open the project model file, which contains the object animation scenes. 2 If the Animator window is not already open, click Tools ➤ Animator. 3 Play the animation. Check that the animated objects are shown in the correct location, in the correct size, and so on. 4 If the Clash Detective window is not already open, click Tools ➤ Clash Detective. 5 Click the Select tab. 6 In the Left and Right panes, select the objects you want to test. 7 In the Link drop-down box, select the animation scene you want to link to, for example Scene1. 8 In the Step box, enter the Interval Size to use when looking for clashes in an animation. 9 Click the Start button. Clash Detective will check at each interval in the animation to see if there are any clashes present. The number of found clashes is displayed in the Found box. NOTE If the animation scene is large in size, running this type of clash test will invariably take more time to complete than a normal clash run. You can now review the found clashes. Time-Based Soft Clashing Project models can include the representation of temporary items, such as work packages, ships, cranes, installations, and so on. If you want to use static objects, they must be added into the TimeLiner project, and scheduled to appear and disappear at particular locations, over specific period of time. Additionally, you can create dynamic animation scenes, so that the objects will be moving around a project site, or change their size, and so on. Once created, such scenes must be linked to tasks in the TimeLiner project schedule. It is possible, that appearance or disappearance of static objects can obstruct the movement of animated objects on site. Setting up a time-based soft clashing enables the automated checking of this throughout the project lifetime. When a time-based soft clash session is run, at each step of TimeLiner sequence, Clash Detective is used to check if a clash has occurred. If it has, a date of when the clash took place is logged, along with the event that caused the clash. You can review the Clash Results and, for example, re-route some objects to avoid any space/time conflicts. To prepare for time-based soft clashing 1 You need to set up necessary static packages. 2 You need to set up necessary dynamic packages. 3 You need to link the dynamic packages (animation scenes) to the correct tasks in TimeLiner. To link to a TimeLiner schedule 1 In Autodesk Navisworks open the project model file, which contains the animated TimeLiner schedule. 2 If the TimeLiner window is not already open, click Tools ➤ TimeLiner. 3 Click the Tasks tab, and check the static package tasks are displayed, and at least one animation scene has been linked to one of the TimeLiner tasks. 4 Click the Configure tab, and check the task types have been added to match the static packages. Time-Based and Soft Clash Testing | 389

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
  • 22
  • 23
  • 24
  • 25
  • 26
  • 27
  • 28
  • 29
  • 30
  • 31
  • 32
  • 33
  • 34
  • 35
  • 36
  • 37
  • 38
  • 39
  • 40
  • 41
  • 42
  • 43
  • 44
  • 45
  • 46
  • 47
  • 48
  • 49
  • 50
  • 51
  • 52
  • 53
  • 54
  • 55
  • 56
  • 57
  • 58
  • 59
  • 60
  • 61
  • 62
  • 63
  • 64
  • 65
  • 66
  • 67
  • 68
  • 69
  • 70
  • 71
  • 72
  • 73
  • 74
  • 75
  • 76
  • 77
  • 78
  • 79
  • 80
  • 81
  • 82
  • 83
  • 84
  • 85
  • 86
  • 87
  • 88
  • 89
  • 90
  • 91
  • 92
  • 93
  • 94
  • 95
  • 96
  • 97
  • 98
  • 99
  • 100
  • 101
  • 102
  • 103
  • 104
  • 105
  • 106
  • 107
  • 108
  • 109
  • 110
  • 111
  • 112
  • 113
  • 114
  • 115
  • 116
  • 117
  • 118
  • 119
  • 120
  • 121
  • 122
  • 123
  • 124
  • 125
  • 126
  • 127
  • 128
  • 129
  • 130
  • 131
  • 132
  • 133
  • 134
  • 135
  • 136
  • 137
  • 138
  • 139
  • 140
  • 141
  • 142
  • 143
  • 144
  • 145
  • 146
  • 147
  • 148
  • 149
  • 150
  • 151
  • 152
  • 153
  • 154
  • 155
  • 156
  • 157
  • 158
  • 159
  • 160
  • 161
  • 162
  • 163
  • 164
  • 165
  • 166
  • 167
  • 168
  • 169
  • 170
  • 171
  • 172
  • 173
  • 174
  • 175
  • 176
  • 177
  • 178
  • 179
  • 180
  • 181
  • 182
  • 183
  • 184
  • 185
  • 186
  • 187
  • 188
  • 189
  • 190
  • 191
  • 192
  • 193
  • 194
  • 195
  • 196
  • 197
  • 198
  • 199
  • 200
  • 201
  • 202
  • 203
  • 204
  • 205
  • 206
  • 207
  • 208
  • 209
  • 210
  • 211
  • 212
  • 213
  • 214
  • 215
  • 216
  • 217
  • 218
  • 219
  • 220
  • 221
  • 222
  • 223
  • 224
  • 225
  • 226
  • 227
  • 228
  • 229
  • 230
  • 231
  • 232
  • 233
  • 234
  • 235
  • 236
  • 237
  • 238
  • 239
  • 240
  • 241
  • 242
  • 243
  • 244
  • 245
  • 246
  • 247
  • 248
  • 249
  • 250
  • 251
  • 252
  • 253
  • 254
  • 255
  • 256
  • 257
  • 258
  • 259
  • 260
  • 261
  • 262
  • 263
  • 264
  • 265
  • 266
  • 267
  • 268
  • 269
  • 270
  • 271
  • 272
  • 273
  • 274
  • 275
  • 276
  • 277
  • 278
  • 279
  • 280
  • 281
  • 282
  • 283
  • 284
  • 285
  • 286
  • 287
  • 288
  • 289
  • 290
  • 291
  • 292
  • 293
  • 294
  • 295
  • 296
  • 297
  • 298
  • 299
  • 300
  • 301
  • 302
  • 303
  • 304
  • 305
  • 306
  • 307
  • 308
  • 309
  • 310
  • 311
  • 312
  • 313
  • 314
  • 315
  • 316
  • 317
  • 318
  • 319
  • 320
  • 321
  • 322
  • 323
  • 324
  • 325
  • 326
  • 327
  • 328
  • 329
  • 330
  • 331
  • 332
  • 333
  • 334
  • 335
  • 336
  • 337
  • 338
  • 339
  • 340
  • 341
  • 342
  • 343
  • 344
  • 345
  • 346
  • 347
  • 348
  • 349
  • 350
  • 351
  • 352
  • 353
  • 354
  • 355
  • 356
  • 357
  • 358
  • 359
  • 360
  • 361
  • 362
  • 363
  • 364
  • 365
  • 366
  • 367
  • 368
  • 369
  • 370
  • 371
  • 372
  • 373
  • 374
  • 375
  • 376
  • 377
  • 378
  • 379
  • 380
  • 381
  • 382
  • 383
  • 384
  • 385
  • 386
  • 387
  • 388
  • 389
  • 390
  • 391
  • 392
  • 393
  • 394
  • 395
  • 396
  • 397
  • 398
  • 399
  • 400
  • 401
  • 402
  • 403
  • 404
  • 405
  • 406
  • 407
  • 408
  • 409
  • 410
  • 411
  • 412
  • 413
  • 414
  • 415
  • 416
  • 417
  • 418
  • 419
  • 420
  • 421
  • 422
  • 423
  • 424
  • 425
  • 426
  • 427
  • 428
  • 429
  • 430
  • 431
  • 432
  • 433
  • 434
  • 435
  • 436
  • 437
  • 438
  • 439
  • 440
  • 441
  • 442
  • 443
  • 444
  • 445
  • 446
  • 447
  • 448
  • 449
  • 450
  • 451
  • 452
  • 453
  • 454
  • 455
  • 456
  • 457
  • 458
  • 459
  • 460
  • 461
  • 462
  • 463
  • 464
  • 465
  • 466
  • 467
  • 468
  • 469
  • 470
  • 471
  • 472

To link to Object Animation
1
In Autodesk Navisworks open the project model file, which contains the object animation scenes.
2
If the Animator window is not already open, click Tools
Animator.
3
Play the animation. Check that the animated objects are shown in the correct location, in the correct size,
and so on.
4
If the Clash Detective window is not already open, click Tools
Clash Detective.
5
Click the Select tab.
6
In the Left and Right panes, select the objects you want to test.
7
In the Link drop-down box, select the animation scene you want to link to, for example Scene1.
8
In the Step box, enter the Interval Size to use when looking for clashes in an animation.
9
Click the Start button. Clash Detective will check at each interval in the animation to see if there are any
clashes present. The number of found clashes is displayed in the Found box.
NOTE
If the animation scene is large in size, running this type of clash test will invariably take more time to
complete than a normal clash run.
You can now
review
the found clashes.
Time-Based Soft Clashing
Project models can include the representation of temporary items, such as work packages, ships, cranes,
installations, and so on. If you want to use static objects, they must be added into the TimeLiner project, and
scheduled to appear and disappear at particular locations, over specific period of time.
Additionally, you can create dynamic animation scenes, so that the objects will be moving around a project site,
or change their size, and so on. Once created, such scenes must be linked to tasks in the TimeLiner project
schedule.
It is possible, that appearance or disappearance of static objects can obstruct the movement of animated objects
on site.
Setting up a time-based soft clashing enables the automated checking of this throughout the project lifetime.
When a time-based soft clash session is run, at each step of TimeLiner sequence, Clash Detective is used to check
if a clash has occurred. If it has, a date of when the clash took place is logged, along with the event that caused
the clash.
You can review the
Clash Results
and, for example, re-route some objects to avoid any space/time conflicts.
To prepare for time-based soft clashing
1
You need to set up necessary
static packages
.
2
You need to set up necessary
dynamic packages
.
3
You need to link the dynamic packages (animation scenes) to the correct tasks in TimeLiner.
To link to a TimeLiner schedule
1
In Autodesk Navisworks open the project model file, which contains the animated TimeLiner schedule.
2
If the TimeLiner window is not already open, click Tools
TimeLiner.
3
Click the Tasks tab, and check the static package tasks are displayed, and at least one animation scene has
been linked to one of the TimeLiner tasks.
4
Click the Configure tab, and check the task types have been added to match the static packages.
Time-Based and Soft Clash Testing |
389