Panasonic AV-UHS500 4K Switcher Operating Instructions - Page 66

Memory, Shot memories, Macro memories, Selecting the memory numbers

Page 66 highlights

Basic operations Memory  Shot memories The background transition pattern, PinP size, border width and other video effects can be registered in the memory and recalled. The memory used for this is referred to as a shot memory. By setting effect dissolve, it is possible to ensure a smooth change of the switching from the current images to the images or operations registered in the shot memory.  Event memories A multiple number of the video effects which can be registered in the shot memory can be registered and continuously played back while the current event and next event are interpolated to achieve the effect of a smooth transition. A group of these events are referred to as an event memory. Up to 64 events can be registered in one event memory. pp When operations such as playing are performed on event memories with a different system format to when the event memories were recorded, the operations will not be performed correctly. Event 1 Interpolation Event 2 Interpolation Event 3 Event memory  Macro memories This is a function that records a series of operations by the unit and then replays them. You can record and replay across an extensive range of functions that are not covered by the shot memory and event memory (such as input and output settings, etc.). The recorded macros can be replayed by pressing the AUX bus crosspoint buttons or special buttons to which macros have been attached. Up to a hundred shot memories, a hundred event memories and a hundred macro memories can be registered. The related operations are performed using the number keys. Page 1 to page 10 can be specified for the page numbers of the memories. Numbers 1 to 10 can be specified as the respective memory numbers for the specified page numbers. Selecting the memory numbers 1 Press the [SHOT MEM], [EVENT MEM] or [MACRO] button of the memory to be selected. 2 Press the -/+ PAGE button. The -/+ PAGE button indicator lights up, and the mode for specifying the memory page number is established. The number key of the currently selected page lights in amber. The number keys of the page numbers in which more than one memory is registered light in green. The indicators of the number keys of page numbers in which no memories have been registered remain extinguished. 3 Press the number key (1 to 10) of the page number. When the page number is determined, the -/+ PAGE button indicator goes off, and the mode for specifying the memory number is established. If the page number is not going to be changed, press the -/+ PAGE button to turn off its indicator instead of pressing the number key. This establishes the mode for specifying the memory number. 4 Press the number key (1 to 10) corresponding to the memory number. (Hold down the number key when specifying a memory number to register or delete the memory.) 66

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66
Basic operations
Memory
w
Shot memories
The background transition pattern, PinP size, border width and other video effects can be registered in the memory and recalled.
The memory used for this is referred to as a shot memory.
By setting effect dissolve, it is possible to ensure a smooth change of the switching from the current images to the images or
operations registered in the shot memory.
w
Event memories
A multiple number of the video effects which can be registered in the shot memory can be registered and continuously played
back while the current event and next event are interpolated to achieve the effect of a smooth transition. A group of these events
are referred to as an event memory. Up to 64 events can be registered in one event memory.
p
When operations such as playing are performed on event memories with a different system format to when the event
memories were recorded, the operations will not be performed correctly.
Event 1
Interpolation
Event 2
Event memory
Interpolation
Event 3
w
Macro memories
This is a function that records a series of operations by the unit and then replays them.
You can record and replay across an extensive range of functions that are not covered by the shot memory and event memory
(such as input and output settings, etc.).
The recorded macros can be replayed by pressing the AUX bus crosspoint buttons or special buttons to which macros have
been attached.
Up to a hundred shot memories, a hundred event memories and a hundred macro memories can be registered.
The related operations are performed using the number keys.
Page 1 to page 10 can be specified for the page numbers of the memories.
Numbers 1 to 10 can be specified as the respective memory numbers for the specified page numbers.
Selecting the memory numbers
1
Press the [SHOT MEM], [EVENT MEM] or [MACRO] button of the memory to be selected.
2
Press the
-/+
PAGE
button.
The
-/+
PAGE
button indicator lights up, and the mode for specifying the memory page number is established.
The number key of the currently selected page lights in amber.
The number keys of the page numbers in which more than one memory is registered light in green.
The indicators of the number keys of page numbers in which no memories have been registered remain extinguished.
3
Press the number key (1 to 10) of the page number.
When the page number is determined, the
-/+
PAGE
button indicator goes off, and the mode for specifying the memory number
is established.
If the page number is not going to be changed, press the
-/+
PAGE
button to turn off its indicator instead of pressing the number
key. This establishes the mode for specifying the memory number.
4
Press the number key (1 to 10) corresponding to the memory number.
(Hold down the number key when specifying a memory number to register or delete the memory.)