Panasonic AV-UHS500 4K Switcher Operating Instructions - Page 76

Inserting events Insert, Modifying events Modify, Copying events Copy, Pasting events Paste

Page 76 highlights

Basic operations Inserting events (Insert) Pasting events (Paste) The current setting status can be inserted as an event after the current event memory. When an event is inserted, the numbers of the events after the current event memory are each moved up by one. 1 Use , 0/10 and . >> to select the event point (current event memory) which is to be inserted. To insert the event at a midway point of an event, play back the event to the place where the event is to be inserted, and stop the edit point. 2 Operate the panel, and create the event. 3 Press 4 INS to insert the created event. To cancel the event insertion, press the C UNDO button. ppWhen the number of events on the timeline has reached 64, no further events can be inserted. ppWhen the edit point is over the event point, the newly created event is inserted with the same duration as the current event memory. ppIf the edit point is between one event point and another, the current event memory is split at the edit point position, and the newly created event is inserted. ppWhen registering "CLIP" (Clip1, Clip2) to event memory, place Current time for Clip1 (or Clip2) at the beginning (from the Video Memory2 sub menu, press [F2] (LEAD)). Some clips might not play back. Modifying events (Modify) Already registered events can be modified. 1 Use , 0/10 and . >> to select the event point of the event to be modified. 2 Operate the panel, and modify the event. 3 Press 6 MOD to set the modified details. To cancel the event modification, press the C UNDO button. Copied events can be pasted. 1 Use , 0/10 and . >> to select the event point where the copied event is to be inserted. To insert the copied event between one event point and another, play back the event to the place where the copied event is to be inserted, and stop the playback. 2 Press 9 PASTE to paste the copied event. To cancel the event pasting, press the C UNDO button. ppWhen the number of events on the timeline has reached 64, no further events can be inserted. ppWhen the edit point is over an event point, the copied event is inserted with the same duration as the current event memory. ppIf the edit point is between one event point and another, the current event memory is split at the edit point position, and the copied event is inserted. Deleting events (Delete) Already registered events can be deleted. 1 Use , 0/10 and . >> to select the event point of the event to be deleted. 2 Press 5 DEL to delete the event. To cancel the event deletion, press the C UNDO button. ppEven if the edit point is midway through an event, the current event memory will be deleted. Undoing what has been edited (Undo) When the C UNDO button is pressed, the operation performed last is canceled. Copying events (Copy) Already registered events can be copied. 1 Use , 0/10 and . >> to select the event point of the event to be copied. 2 Press 8 COPY to copy the event. 76

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76
Basic operations
Inserting events (Insert)
The current setting status can be inserted as an event after
the current event memory.
When an event is inserted, the numbers of the events after
the current event memory are each moved up by one.
1
Use
0/10
<<
,
1
<
,
2
>
and
.
>>
to select the event point
(current event memory) which is to be inserted.
To insert the event at a midway point of an event, play
back the event to the place where the event is to be
inserted, and stop the edit point.
2
Operate the panel, and create the event.
3
Press
4
INS
to insert the created event.
To cancel the event insertion, press the
C
UNDO
button.
p
When the number of events on the timeline has
reached 64, no further events can be inserted.
p
When the edit point is over the event point, the newly
created event is inserted with the same duration as
the current event memory.
p
If the edit point is between one event point and
another, the current event memory is split at the edit
point position, and the newly created event is inserted.
p
When registering “CLIP” (Clip1, Clip2) to event
memory, place Current time for Clip1 (or Clip2) at the
beginning (from the Video Memory2 sub menu, press
[F2] (LEAD)).
Some clips might not play back.
Modifying events (Modify)
Already registered events can be modified.
1
Use
0/10
<<
,
1
<
,
2
>
and
.
>>
to select the event point of
the event to be modified.
2
Operate the panel, and modify the event.
3
Press
6
MOD
to set the modified details.
To cancel the event modification, press the
C
UNDO
button.
Copying events (Copy)
Already registered events can be copied.
1
Use
0/10
<<
,
1
<
,
2
>
and
.
>>
to select the event point of
the event to be copied.
2
Press
8
COPY
to copy the event.
Pasting events (Paste)
Copied events can be pasted.
1
Use
0/10
<<
,
1
<
,
2
>
and
.
>>
to select the event point
where the copied event is to be inserted.
To insert the copied event between one event point and
another, play back the event to the place where the
copied event is to be inserted, and stop the playback.
2
Press
9
PASTE
to paste the copied event.
To cancel the event pasting, press the
C
UNDO
button.
p
When the number of events on the timeline has
reached 64, no further events can be inserted.
p
When the edit point is over an event point, the copied
event is inserted with the same duration as the
current event memory.
p
If the edit point is between one event point and
another, the current event memory is split at the edit
point position, and the copied event is inserted.
Deleting events (Delete)
Already registered events can be deleted.
1
Use
0/10
<<
,
1
<
,
2
>
and
.
>>
to select the event point of
the event to be deleted.
2
Press
5
DEL
to delete the event.
To cancel the event deletion, press the
C
UNDO
button.
p
Even if the edit point is midway through an event, the
current event memory will be deleted.
Undoing what has been edited (Undo)
When the
C
UNDO
button is pressed, the operation performed last
is canceled.