Panasonic AV-UHS500 4K Switcher Operating Instructions - Page 69

Recalling the operations stored in the memory (Recall), From the Shot Memory menu or Event Memory menu

Page 69 highlights

Basic operations Recalling the operations stored in the memory (Recall) SHOT MEM EVENT MEM MACRO CAM PMEM STORE RE CALL DEL EDIT 7 NEW STILL 1 8 COPY STILL 2 9 PASTE TRIM IN 4 INS CLIP 1 5 DEL CLIP 2 6 MOD TRIM OUT 1 2 3 < > REV < > REV 0/10 . C > UNDO > TRIM OFF MEMORY / WIPE PATTERN / 10 KEY XPT DSBL REC -/+ PAGE STOP TAKE ENTER PLAY BKGD PATT KEY PATT VMEM CAM CONT 1 Press the [SHOT MEM] or [EVENT MEM] button of the memory whose operations are to be recalled. Depending on the operation that was performed last, the [STORE] button, [RECALL] button, [DEL] button or [EDIT] button lights. 2 Select the bus (ME, DSK, AUX, CBGD, CLIP, MENU, XPT or OTHER) to be recalled from the memory. From the Shot Memory menu (or Event Memory menu), select the Target Select sub menu, and then select "On". From the Macro menu, select the Store Select sub menu, and then select "On".  Refer to "Selecting the buses whose settings are to be registered and or played back". 3 When selecting materials using the crosspoint buttons on the operation panel instead of using the registered "Material selection" item materials, press the [XPT DSBL] button to light its indicator in red.  Refer to "Memory registration". 4 Press the [RECALL] button. The [RECALL] button turns amber. 5 Press the -/+ PAGE button, and press the number key (1 to 10) corresponding to the page number. 6 Press the number key (1 to 10) corresponding to the number for the memory whose operations are to be recalled. ppIn the case of a shot memory, the video effects are recalled, and playback starts. During playback, the number key corresponding to the memory number blinks in green. ppIn the case of an event memory, the events are recalled, and playback starts. During playback, the number key corresponding to the memory number blinks in green. If there is a PAUSE event, playback pauses at that event, and the number key corresponding to the memory number blinks in amber. Each time the number key corresponding to the memory number is pressed, playback or pause is selected alternately, and this selection is repeated. 7 When playback of the effects or events in the recalled memory number starts, the C UNDO button is enabled, and its indicator lights up. If this button is pressed during playback, playback is terminated. 69

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69
Basic operations
Recalling the operations stored in the
memory (Recall)
STORE
DEL
VMEM
MACRO
EDIT
SHOT
MEM
BKGD
PATT
XPT
DSBL
TAKE
ENTER
7
NEW
8
COPY
9
PASTE
4
INS
5
DEL
6
MOD
1
<
2
>
3
REV
0/10
<<
.
>>
C
UNDO
CAM
PMEM
CAM
CONT
EVENT
MEM
KEY
PATT
-/+
PAGE
RE
CALL
MEMORY / WIPE PATTERN / 10 KEY
STILL 1
STILL 2
TRIM IN
REC
CLIP 1
CLIP 2
TRIM OUT
<
>
REV
<<
>>
TRIM OFF
PLAY
STOP
1
Press the [SHOT MEM] or [EVENT MEM] button of the
memory whose operations are to be recalled.
Depending on the operation that was performed last,
the [STORE] button, [RECALL] button, [DEL] button or
[EDIT] button lights.
2
Select the bus (ME, DSK, AUX, CBGD, CLIP, MENU,
XPT or OTHER) to be recalled from the memory.
From the Shot Memory menu (or Event Memory menu),
select the Target Select sub menu, and then select “On”.
From the Macro menu, select the Store Select sub
menu, and then select “On”.
Refer to “Selecting the buses whose settings are to
be registered and or played back”.
3
When selecting materials using the crosspoint
buttons on the operation panel instead of using the
registered “Material selection” item materials, press the
[XPT DSBL] button to light its indicator in red.
Refer to “Memory registration”.
4
Press the [RECALL] button.
The [RECALL] button turns amber.
5
Press the
-/+
PAGE
button, and press the number key (1 to
10) corresponding to the page number.
6
Press the number key (1 to 10) corresponding to the
number for the memory whose operations are to be
recalled.
p
In the case of a shot memory, the video effects are
recalled, and playback starts.
During playback, the number key corresponding to the
memory number blinks in green.
p
In the case of an event memory, the events are
recalled, and playback starts.
During playback, the number key corresponding to the
memory number blinks in green.
If there is a PAUSE event, playback pauses at that
event, and the number key corresponding to the
memory number blinks in amber.
Each time the number key corresponding to the
memory number is pressed, playback or pause is
selected alternately, and this selection is repeated.
7
When playback of the effects or events in the recalled
memory number starts, the
C
UNDO
button is enabled, and
its indicator lights up. If this button is pressed during
playback, playback is terminated.