Adobe 65021048 User Guide - Page 300

Change a keyframe’s interpolation method, Linear interpolation, Linear, Bezier, Auto Bezier

Page 300 highlights

ADOBE PREMIERE PRO CS3 294 User Guide The two most common types of interpolation are linear interpolation and Bezier interpolation. Linear interpolation Creates an evenly-paced change from one keyframe to another, with each in-between frame given an equal share of the changed value. Changes created with linear interpolation start and stop abruptly and develop at a constant rate between each pair of keyframes. Bezier interpolation Allows the rate of change to accelerate or decelerate based on the shape of a Bezier curve, such as gently picking up speed at the first keyframe and then slowly decelerating into the second. Change a keyframe's interpolation method By changing and adjusting keyframe interpolation, you gain precise control over the rate of changes in your animations. You can choose either an interpolation type from a context menu or you can directly change one keyframe type to another by manually adjusting the keyframe or the handles. Note: You can also use the Ease In and Ease Out commands to quickly adjust keyframe interpolation. A B C Changing keyframe interpolation for the Position parameter of the Motion effect A Linear spatial keyframe B. Auto Bezier interpolation C. Continuous Bezier interpolation 1 Do one of the following: • In the Effect Controls panel, right-click a keyframe marker. • In the Timeline panel, right-click a keyframe. 2 Choose an interpolation method from the context menu: Linear Creates a uniform rate of change between keyframes. Bezier Lets you manually adjust the shape of the graph, and the rate of change, on either side of a keyframe. You can create very smooth changes using this method. Auto Bezier Creates a smooth rate of change through a keyframe. As you change a keyframe's value, the Auto Bezier direction handles change to maintain a smooth transition between keyframes. Continuous Bezier Creates a smooth rate of change through a keyframe. However, unlike the Auto Bezier interpolation method, Continuous Bezier lets you adjust direction handles manually. As you change the shape of a graph on one side of a keyframe, the shape on the other side of the keyframe changes to maintain a smooth transition. Hold Changes a property value without gradual transition (sudden effect changes). The graph following a keyframe with the Hold interpolation applied appears as a horizontal straight line. Ease In Slows down the value changes entering a keyframe. Ease Out Gradually accelerates the value changes leaving a keyframe. Note: Although interpolation methods can vary the rate at which a property changes between keyframes, they cannot change the actual duration between keyframes. Duration is determined by the time (or distance in the time ruler) between keyframes. April 1, 2008

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
  • 22
  • 23
  • 24
  • 25
  • 26
  • 27
  • 28
  • 29
  • 30
  • 31
  • 32
  • 33
  • 34
  • 35
  • 36
  • 37
  • 38
  • 39
  • 40
  • 41
  • 42
  • 43
  • 44
  • 45
  • 46
  • 47
  • 48
  • 49
  • 50
  • 51
  • 52
  • 53
  • 54
  • 55
  • 56
  • 57
  • 58
  • 59
  • 60
  • 61
  • 62
  • 63
  • 64
  • 65
  • 66
  • 67
  • 68
  • 69
  • 70
  • 71
  • 72
  • 73
  • 74
  • 75
  • 76
  • 77
  • 78
  • 79
  • 80
  • 81
  • 82
  • 83
  • 84
  • 85
  • 86
  • 87
  • 88
  • 89
  • 90
  • 91
  • 92
  • 93
  • 94
  • 95
  • 96
  • 97
  • 98
  • 99
  • 100
  • 101
  • 102
  • 103
  • 104
  • 105
  • 106
  • 107
  • 108
  • 109
  • 110
  • 111
  • 112
  • 113
  • 114
  • 115
  • 116
  • 117
  • 118
  • 119
  • 120
  • 121
  • 122
  • 123
  • 124
  • 125
  • 126
  • 127
  • 128
  • 129
  • 130
  • 131
  • 132
  • 133
  • 134
  • 135
  • 136
  • 137
  • 138
  • 139
  • 140
  • 141
  • 142
  • 143
  • 144
  • 145
  • 146
  • 147
  • 148
  • 149
  • 150
  • 151
  • 152
  • 153
  • 154
  • 155
  • 156
  • 157
  • 158
  • 159
  • 160
  • 161
  • 162
  • 163
  • 164
  • 165
  • 166
  • 167
  • 168
  • 169
  • 170
  • 171
  • 172
  • 173
  • 174
  • 175
  • 176
  • 177
  • 178
  • 179
  • 180
  • 181
  • 182
  • 183
  • 184
  • 185
  • 186
  • 187
  • 188
  • 189
  • 190
  • 191
  • 192
  • 193
  • 194
  • 195
  • 196
  • 197
  • 198
  • 199
  • 200
  • 201
  • 202
  • 203
  • 204
  • 205
  • 206
  • 207
  • 208
  • 209
  • 210
  • 211
  • 212
  • 213
  • 214
  • 215
  • 216
  • 217
  • 218
  • 219
  • 220
  • 221
  • 222
  • 223
  • 224
  • 225
  • 226
  • 227
  • 228
  • 229
  • 230
  • 231
  • 232
  • 233
  • 234
  • 235
  • 236
  • 237
  • 238
  • 239
  • 240
  • 241
  • 242
  • 243
  • 244
  • 245
  • 246
  • 247
  • 248
  • 249
  • 250
  • 251
  • 252
  • 253
  • 254
  • 255
  • 256
  • 257
  • 258
  • 259
  • 260
  • 261
  • 262
  • 263
  • 264
  • 265
  • 266
  • 267
  • 268
  • 269
  • 270
  • 271
  • 272
  • 273
  • 274
  • 275
  • 276
  • 277
  • 278
  • 279
  • 280
  • 281
  • 282
  • 283
  • 284
  • 285
  • 286
  • 287
  • 288
  • 289
  • 290
  • 291
  • 292
  • 293
  • 294
  • 295
  • 296
  • 297
  • 298
  • 299
  • 300
  • 301
  • 302
  • 303
  • 304
  • 305
  • 306
  • 307
  • 308
  • 309
  • 310
  • 311
  • 312
  • 313
  • 314
  • 315
  • 316
  • 317
  • 318
  • 319
  • 320
  • 321
  • 322
  • 323
  • 324
  • 325
  • 326
  • 327
  • 328
  • 329
  • 330
  • 331
  • 332
  • 333
  • 334
  • 335
  • 336
  • 337
  • 338
  • 339
  • 340
  • 341
  • 342
  • 343
  • 344
  • 345
  • 346
  • 347
  • 348
  • 349
  • 350
  • 351
  • 352
  • 353
  • 354
  • 355
  • 356
  • 357
  • 358
  • 359
  • 360
  • 361
  • 362
  • 363
  • 364
  • 365
  • 366
  • 367
  • 368
  • 369
  • 370
  • 371
  • 372
  • 373
  • 374
  • 375
  • 376
  • 377
  • 378
  • 379
  • 380
  • 381
  • 382
  • 383
  • 384
  • 385
  • 386
  • 387
  • 388
  • 389
  • 390
  • 391
  • 392
  • 393
  • 394
  • 395
  • 396
  • 397
  • 398
  • 399
  • 400
  • 401
  • 402
  • 403
  • 404
  • 405
  • 406
  • 407
  • 408
  • 409
  • 410
  • 411
  • 412
  • 413
  • 414
  • 415
  • 416
  • 417
  • 418
  • 419
  • 420
  • 421
  • 422
  • 423
  • 424
  • 425
  • 426
  • 427
  • 428
  • 429
  • 430
  • 431
  • 432
  • 433
  • 434
  • 435
  • 436
  • 437
  • 438
  • 439
  • 440
  • 441
  • 442
  • 443
  • 444
  • 445
  • 446
  • 447
  • 448
  • 449
  • 450
  • 451
  • 452
  • 453
  • 454
  • 455

ADOBE PREMIERE PRO CS3
User Guide
294
The two most common types of interpolation are
linear interpolation
and
Bezier interpolation
.
Linear interpolation
Creates an evenly-paced change from one keyframe to another, with each in-between frame
given an equal share of the changed value. Changes created with linear interpolation start and stop abruptly and
develop at a constant rate between each pair of keyframes.
Bezier interpolation
Allows the rate of change to accelerate or decelerate based on the shape of a Bezier curve, such
as gently picking up speed at the first keyframe and then slowly decelerating into the second.
Change a keyframe’s interpolation method
By changing and adjusting keyframe interpolation, you gain precise control over the rate of changes in your anima-
tions. You can choose either an interpolation type from a context menu or you can directly change one keyframe
type to another by manually adjusting the keyframe or the handles.
Note:
You can also use the Ease In and Ease Out commands to quickly adjust keyframe interpolation.
Changing keyframe interpolation for the Position parameter of the Motion effect
A
Linear spatial keyframe
B.
Auto Bezier interpolation
C.
Continuous Bezier interpolation
1
Do one of the following:
In the Effect Controls panel, right-click a keyframe marker.
In the Timeline panel, right-click a keyframe.
2
Choose an interpolation method from the context menu:
Linear
Creates a uniform rate of change between keyframes.
Bezier
Lets you manually adjust the shape of the graph, and the rate of change, on either side of a keyframe. You
can create very smooth changes using this method.
Auto Bezier
Creates a smooth rate of change through a keyframe. As you change a keyframe’s value, the Auto Bezier
direction handles change to maintain a smooth transition between keyframes.
Continuous Bezier
Creates a smooth rate of change through a keyframe. However, unlike the Auto Bezier interpo-
lation method, Continuous Bezier lets you adjust direction handles manually. As you change the shape of a graph
on one side of a keyframe, the shape on the other side of the keyframe changes to maintain a smooth transition.
Hold
Changes a property value without gradual transition (sudden effect changes). The graph following a keyframe
with the Hold interpolation applied appears as a horizontal straight line.
Ease In
Slows down the value changes entering a keyframe.
Ease
O
ut
Gradually accelerates the value changes leaving a keyframe.
Note:
Although interpolation methods can vary the rate at which a property changes between keyframes, they cannot
change the actual duration between keyframes. Duration is determined by the time (or distance in the time ruler)
between keyframes.
A
B
C
April 1, 2008