Adobe 65021048 User Guide - Page 353

Texturize effect (Windows only), Time effects, Echo effect

Page 353 highlights

ADOBE PREMIERE PRO CS3 347 User Guide Texturize effect (Windows only) The Texturize effect gives a clip the appearance of having the texture of another clip. For example, you could make the image of a tree appear as if it had the texture of bricks, and you can control the depth of the texture and the apparent light source. Texture Layer The source of the texture. Light Direction The angle at which light hits the texture. Texture Contrast The magnitude of the result. Texture Placement How the texture layer is applied to the clip: • Tile Texture Applies the texture repeatedly. • Center Texture Positions the texture in the middle. • Stretch Texture To Fit Stretches the texture to the dimensions of the clip. Time effects Echo effect The Echo effect combines frames from different times in a clip. The Echo effect has a variety of uses, from a simple visual echo to streaking and smearing effects. The results of this effect are visible only if the clip contains motion. By default, any previously applied effects are ignored when you apply the Echo effect. Original image (left), with low echo values (center), and with increased number of echoes (right) Echo Time (seconds) The time, in seconds, between echoes. Negative values create echoes from previous frames; positive values create echoes from upcoming frames. Number of Echoes The number of echoes. For example, if the value is 2, the result is a combination of three frames: the current time, the current time + Echo Time, and the current time + (2xEcho Time). Starting Intensity The opacity of the first image in the echo sequence. Decay The ratio of the opacity of an echo to the opacity of the echo preceding it in the echo sequence. For example, if Decay is 0.5, then the opacity of the first echo is half of the Starting Intensity; the second echo is half that, or one quarter of the Starting Intensity. Echo Operator The blending operation used to combine the echoes. • Add Combines the echoes by adding their pixel values. If the starting intensity is too high, this mode can quickly overload and produce streaks of white. • Maximum Combines the echoes by taking the maximum pixel values from all of the echoes. • Minimum Combines the echoes by taking the minimum pixel values from all of the echoes. April 1, 2008

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ADOBE PREMIERE PRO CS3
User Guide
347
Texturize effect (Windows only)
The Texturize effect gives a clip the appearance of having the texture of another clip. For example, you could make
the image of a tree appear as if it had the texture of bricks, and you can control the depth of the texture and the
apparent light source.
Texture Layer
The source of the texture.
Light Direction
The angle at which light hits the texture.
Texture Contrast
The magnitude of the result.
Texture Placement
How the texture layer is applied to the clip:
Tile Texture
Applies the texture repeatedly.
Center Texture
Positions the texture in the middle.
Stretch Texture To Fit
Stretches the texture to the dimensions of the clip.
Time effects
Echo effect
The Echo effect combines frames from different times in a clip. The Echo effect has a variety of uses, from a simple
visual echo to streaking and smearing effects. The results of this effect are visible only if the clip contains motion.
By default, any previously applied effects are ignored when you apply the Echo effect.
Original image (left), with low echo values (center), and with increased number of echoes (right)
Echo Time (seconds)
The time, in seconds, between echoes. Negative values create echoes from previous frames;
positive values create echoes from upcoming frames.
N
umber of Echoes
The number of echoes. For example, if the value is 2, the result is a combination of three frames:
the current time, the current time + Echo Time, and the current time + (2xEcho Time).
Starting Intensity
The opacity of the first image in the echo sequence.
Decay
The ratio of the opacity of an echo to the opacity of the echo preceding it in the echo sequence. For example,
if Decay is 0.5, then the opacity of the first echo is half of the Starting Intensity; the second echo is half that, or one
quarter of the Starting Intensity.
Echo
O
perator
The blending operation used to combine the echoes.
Add
Combines the echoes by adding their pixel values. If the starting intensity is too high, this mode can quickly
overload and produce streaks of white.
Maximum
Combines the echoes by taking the maximum pixel values from all of the echoes.
Minimum
Combines the echoes by taking the minimum pixel values from all of the echoes.
April 1, 2008