ATI X1300 User Guide - Page 138

Z-buffer, 3D image, it keeps track of which elements are occluded by the foreground

Page 138 highlights

130 while "Pb" and "Pr" represent the blue and red channels respectively, both of which have the luminance value subtracted from them. It is an equivalent color space to the chrominance-based YCbCr, which is used for digital video. Z-buffer The portion of video memory that keeps track of which onscreen elements can be viewed and which are hidden behind other objects. In the case of a 3D image, it keeps track of which elements are occluded by the foreground in relation to the user's perspective, or by another 3D object.

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130
while “Pb” and “Pr” represent the blue and red channels respectively, both
of which have the luminance value subtracted from them. It is an equivalent
color space to the chrominance-based YCbCr, which is used for digital
video.
Z-buffer
The portion of video memory that keeps track of which onscreen elements
can be viewed and which are hidden behind other objects. In the case of a
3D image, it keeps track of which elements are occluded by the foreground
in relation to the user’s perspective, or by another 3D object.