Creative 70EM896106000 Owners Manual - Page 62

List of Core Effects, DSP Resource Usage - memories

Page 62 highlights

5 - Effects List of Core Effects List of Core Effects Stereo Reverb Lite Reverb RFX Compressor Compressor Reshaper Gate Leveling Amp Chorus Flanger Distortion Speaker Sim Rotary Phase Shifter Frequency Shifter Auto-Wah Vocal Morpher 1-Band Para EQ 1-Band Shelf EQ 3-Band EQ 4-Band EQ Multimode EQ Mono Delay 100 Mono Delay 250 Mono Delay 500 Mono Delay 750 Mono Delay 1500 Mono Delay 3000 Stereo Delay 100 Stereo Delay 250 Stereo Delay 500 Stereo Delay 750 Stereo Delay 1500 DSP Resource Usage There are two main factors which determine the total number of effects available for use at any given time: Tank Memory and DSP Instructions. Using too much of either resource will cause effects to be unavailable (grayed out) in the FX menu. In addition, the strips themselves use DSP Instructions, so only create strips that you actually need. Tank memory is the memory used by delay-based effects such as reverb and digital delays. All the reverbs and delays aside from the Mono Delay 100 and Stereo Delay 100 use varying amounts of tank memory. The DSP instructions are used by all the effects. Effects with multiple stages, such as multi-band EQs or the speaker simulator use more DSP instructions than a 1-Band EQ. Delay memory tends to get used first, and so we've provided many delay line effects to allow maximum conservation of this precious resource. Use only the longest delay you actually need. The chart below shows three possible effects combinations. These were created by using up the reverb resources first. Even more simultaneous effects are possible if fewer reverbs and shorter delays are used. Examples of Effects Usage (with a WAVE, ASIO Return & 2 Inputs) Example 1 No. Example 2 Stereo Reverb 2 Lite Reverb 4-Band EQ 4 3-Band EQ 3-Band EQ 2 1-Band EQ 1-Band EQ 6 Compressor Compressor 6 Mono Delay 1500 Chorus 1 Mono Delay 250 Mono Delay 1500 1 Auto-Wah Total Effects 22 Total Effects No. Example 3 No. 5 Stereo Reverb 1 5 Lite Reverb 2 4 Stereo Delay 1500 1 1 Mono Delay 250 1 1 Compressor 6 1 Chorus 2 1 Flanger 2 4-Band EQ 3 3-Band EQ 3 18 Total Effects 21 62 Tip: Saving a session "defragments" the effect/ DSP resources. If you have used all your effects and need another, try saving the session. Creative Professional

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
  • 22
  • 23
  • 24
  • 25
  • 26
  • 27
  • 28
  • 29
  • 30
  • 31
  • 32
  • 33
  • 34
  • 35
  • 36
  • 37
  • 38
  • 39
  • 40
  • 41
  • 42
  • 43
  • 44
  • 45
  • 46
  • 47
  • 48
  • 49
  • 50
  • 51
  • 52
  • 53
  • 54
  • 55
  • 56
  • 57
  • 58
  • 59
  • 60
  • 61
  • 62
  • 63
  • 64
  • 65
  • 66
  • 67
  • 68
  • 69
  • 70
  • 71
  • 72
  • 73
  • 74
  • 75
  • 76
  • 77
  • 78
  • 79
  • 80
  • 81
  • 82
  • 83
  • 84
  • 85
  • 86
  • 87
  • 88
  • 89
  • 90
  • 91
  • 92
  • 93
  • 94
  • 95
  • 96
  • 97
  • 98
  • 99
  • 100
  • 101
  • 102
  • 103
  • 104
  • 105
  • 106
  • 107
  • 108
  • 109
  • 110
  • 111
  • 112
  • 113
  • 114
  • 115
  • 116
  • 117
  • 118
  • 119
  • 120
  • 121
  • 122
  • 123
  • 124
  • 125
  • 126
  • 127
  • 128
  • 129
  • 130
  • 131
  • 132

5 - Effects
List of Core Effects
62
Creative Professional
List of Core Effects
Stereo Reverb
Rotary
Mono Delay 250
Lite Reverb
Phase Shifter
Mono Delay 500
RFX Compressor
Frequency Shifter
Mono Delay 750
Compressor
Auto-Wah
Mono Delay 1500
Reshaper
Vocal Morpher
Mono Delay 3000
Gate
1-Band Para EQ
Stereo Delay 100
Leveling Amp
1-Band Shelf EQ
Stereo Delay 250
Chorus
3-Band EQ
Stereo Delay 500
Flanger
4-Band EQ
Stereo Delay 750
Distortion
Multimode EQ
Stereo Delay 1500
Speaker Sim
Mono Delay 100
DSP Resource Usage
There are two main factors which determine the total number of effects available for
use at any given time: Tank Memory and DSP Instructions. Using too much of either
resource will cause effects to be unavailable (grayed out) in the FX menu. In addition,
the strips themselves use DSP Instructions, so only create strips that you actually need.
²
Tip:
Saving a session
“defragments” the effect/
DSP resources. If you have
used all your effects and
need another, try saving
the session.
Tank memory is the memory used by delay-based effects such as reverb and digital
delays. All the reverbs and delays aside from the Mono Delay 100 and Stereo Delay 100
use varying amounts of tank memory.
The DSP instructions are used by all the effects. Effects with multiple stages, such as
multi-band EQs or the speaker simulator use more DSP instructions than a 1-Band EQ.
Delay memory tends to get used first, and so we’ve provided many delay line effects to
allow maximum conservation of this precious resource. Use only the longest delay you
actually need.
The chart below shows three possible effects combinations. These were created by
using up the reverb resources first. Even more simultaneous effects are possible if fewer
reverbs and shorter delays are used.
Examples of Effects Usage
(with a WAVE, ASIO Return & 2 Inputs)
Example 1
No.
Example 2
No.
Example 3
No.
Stereo Reverb
2
Lite Reverb
5
Stereo Reverb
1
4-Band EQ
4
3-Band EQ
5
Lite Reverb
2
3-Band EQ
2
1-Band EQ
4
Stereo Delay 1500
1
1-Band EQ
6
Compressor
1
Mono Delay 250
1
Compressor
6
Mono Delay 1500
1
Compressor
6
Chorus
1
Mono Delay 250
1
Chorus
2
Mono Delay 1500
1
Auto-Wah
1
Flanger
2
4-Band EQ
3
3-Band EQ
3
Total Effects
22
Total Effects
18
Total Effects
21