Yamaha Tyros4 Reference Manual - Page 76

Editing Song Position Markers, Jump Markers, Loop End Marker

Page 76 highlights

Editing Song Position Markers This section covers two additional Marker-related features and details. For basic information on using the Markers for jump playback and loop playback, refer to the Owner's Manual.  Jump Markers The Markers explained in the Owner's Manual are also called "Jump Markers." In the Event List display, they are indicated as "SPJ-01"-"SPJ-04" (page 74). In the Event List, they can be moved freely to other positions and can even copied to create identical Marker numbers at other positions. When the same Marker number is contained at different locations in the Song, the latest occurring one is used as a "Loop End Marker" (below).  Loop End Marker Loop End Markers can be used for putting additional Markers in Song data, providing even greater versatility. Creating a Loop End Marker is done within the Event List (and not with the [SP 1]-[SP 4] buttons on the panel), by simply copying one "SPJ" Jump Marker event to another position in the Song. For basic information on loop playback between successive Jump Markers, refer to the Owner's Manual. The examples below show how Loop End Markers can be used in Song playback. Example 1 Top of the song [SPJ-01] [SPJ-01] [SPJ-02] [SPJ-03] [SPJ-04] End of the song • If the Song is playing back between the two SPJ-01 points, turning on [LOOP] will result in a playback loop between those points. • If the Song is playing back between the second SPJ-01 and SPJ-02 and [LOOP] is turned on, playback jumps back to the first SPJ-01 and loops between two SPJ-01 points. Example 2 Top of the song [SPJ-01] [SPJ-02] [SPJ-01] [SPJ-03] [SPJ-04] End of the song • If the Song is playing back between SPJ-02 and the second SPJ-01, turning on [LOOP] will result in a playback loop between those points. • If the [LOOP] button is turned on while the Song is playing back between the top of the Song and SPJ-02, playback will loop between SPJ-01 and SPJ-02. • If the Song is playing back between the second SPJ-01 and SPJ-03 and [LOOP] is turned on, playback jumps back to SPJ-02 and loops between SPJ-02 and the second SPJ-01 (Loop End Marker). In the examples above, the actual data of the Loop End Marker is identical to the event it was copied from-only the location of the copied Marker provides it with this different function. In Song playback, the markers formatted as "SPJ-xxxxx" (xxxxx: any character except 01-04 and any number of letters is OK) are handled as Loop End Markers. Since the Event List in the Song Creator function does not let you freely name Markers, the instructions above are recommended for creating new Markers. However, with sequence software on a computer, you can create new Markers and assign appropriate names to them. By naming Markers in this way, you can easily distinguish between Loop End Markers and Jump Markers in the Event List. NOTE Loop playback problems may occur if successive Markers are too close to one another. NOTE When the effect settings of the jump destination (the position you're jumping to) differ from those at the jump source, glitches or drop-outs in the sound may result. This is because of limitations in the effect processors of the Tyros4. NOTE When using the Guide function (page 58) with jump playback, keep in mind that the Guide indication may not be able to stay in time with the jumps. 76 Tyros4 Reference Manual

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76
Tyros4
Reference Manual
Editing Song Position Markers
This section covers two additional Marker-related features and details. For basic information on using the Markers for
jump playback and loop playback, refer to the Owner’s Manual.
Jump Markers
The Markers explained in the Owner’s Manual are also called “Jump Markers.” In the
Event List display, they are indicated as “SPJ-01”–”SPJ-04” (
page 74
). In the Event List,
they can be moved freely to other positions and can even copied to create identical Marker
numbers at other positions. When the same Marker number is contained at different loca-
tions in the Song, the latest occurring one is used as a “Loop End Marker” (below).
Loop End Marker
Loop End Markers can be used for putting additional Markers in Song data, providing
even greater versatility. Creating a Loop End Marker is done within the Event List (and
not with the [SP 1]–[SP 4] buttons on the panel), by simply copying one “SPJ” Jump
Marker event to another position in the Song.
For basic information on loop playback between successive Jump Markers, refer to the
Owner’s Manual.
The examples below show how Loop End Markers can be used in Song playback.
If the Song is playing back between the two SPJ-01 points, turning on [LOOP] will
result in a playback loop between those points.
If the Song is playing back between the second SPJ-01 and SPJ-02 and [LOOP] is
turned on, playback jumps back to the first SPJ-01 and loops between two SPJ-01
points.
If the Song is playing back between SPJ-02 and the second SPJ-01, turning on [LOOP]
will result in a playback loop between those points.
If the [LOOP] button is turned on while the Song is playing back between the top of
the Song and SPJ-02, playback will loop between SPJ-01 and SPJ-02.
If the Song is playing back between the second SPJ-01 and SPJ-03 and [LOOP] is
turned on, playback jumps back to SPJ-02 and loops between SPJ-02 and the second
SPJ-01 (Loop End Marker).
In the examples above, the actual data of the Loop End Marker is identical to the event it
was copied from—only the location of the copied Marker provides it with this different
function.
In Song playback, the markers formatted as “SPJ-xxxxx” (xxxxx: any character except
01–04 and any number of letters is OK) are handled as Loop End Markers. Since the
Event List in the Song Creator function does not let you freely name Markers, the instruc-
tions above are recommended for creating new Markers. However, with sequence software
on a computer, you can create new Markers and assign appropriate names to them. By
naming Markers in this way, you can easily distinguish between Loop End Markers and
Jump Markers in the Event List.
[SPJ-01]
[SPJ-01]
[SPJ-02]
[SPJ-03]
[SPJ-04]
Example 1
End of the
song
Top of the
song
[SPJ-01]
[SPJ-02]
[SPJ-01]
[SPJ-03]
[SPJ-04]
Example 2
End of the
song
Top of the
song
Loop playback problems may occur if
successive Markers are too close to one
another.
When the effect settings of the jump
destination (the position you’re jumping
to) differ from those at the jump source,
glitches or drop-outs in the sound may
result. This is because of limitations in
the effect processors of the Tyros4.
When using the Guide function
(
page 58
) with jump playback, keep in
mind that the Guide indication may not
be able to stay in time with the jumps.
NOTE
NOTE
NOTE