Mackie DL806 Reference Guide - Page 73

Reverb Type

Page 73 highlights

Mackie DL806 and DL1608 Reference Guide Reverb Type Reverb simulates the effect of room variations. The Master Fader app comes with nine reverb types to choose from: plate, ambience, small room, medium room, large room, hall, cathedral, gated reverb and spring. A button displaying the current reverb type may be tapped to reveal the other reverb types. Tap the reverb you would like for the selected channel. The image will change to reflect the reverb type chosen. Reverb Type Plate Ambience Small Room Medium Room Large Room Hall Cathedral Gated Reverb Spring Description Plate reverbs emulate vintage mechanical reverberation that is generated with a metal plate. Its sound is characterized by lots of early reflections and no pre-delay. Ambience is the surrounding sound field. This reverb adds depth and space. The small room reverb simulates the reverberation (persistence of sound) in a typical small room. Small rooms are typically coined "dead" rooms with little to no reverb. The medium room reverb simulates the reverberation (persistence of sound) in a typical medium room. The large room reverb simulates the reverberation (persistence of sound) in a typical large room. Large rooms are typically coined "live" rooms since they have a lot of reverb. This reverb is characterized by its large, spacious sound, long pre delay and vibrant tone. This reverb emulates the extremely long tails, dense diffusion and long pre-delays and reflections that would be found in a very large, stone-walled house of worship. Gated reverbs incorporate an age-old trick whereby an extremely dense reverb is processed through a fast gate for an interesting, albeit artificial, sound. A spring reverb uses a transducer at one end of a spring and a pickup at the other end to create and capture vibrations in a metal spring. The longer the spring, the longer the decay time of the reverberation. Examples Perfect for thickening percussive instruments, such as a snare drum, or tight vocal arrangements. Ambience is good for scoring movie soundtracks and post-rock bands utilizing a lot of depth in their sound. Some artists record guitars (and/ or bass) from a bathroom to get a "punchier" sound out of their amp. A medium room would be good for thickening up a bass sound without it sounding muddy. Sound tends to carry in large rooms with a lot of open space. This works well for a good, boomy kick sound. Adds life to acoustic instruments and vocals from solos to full-on symphonies and choirs. Gives amazing depth to choirs, wind instruments, organs and soft acoustic guitars. Most often used to fatten snare drums and toms without clutter. Spring reverbs are typically used on guitar amplifiers or organs in a rock band format. 73

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Mackie DL806 and DL1608 Reference Guide
73
Reverb Type
Reverb simulates the effect of room variations. The Master Fader app comes with nine reverb types to
choose from: plate, ambience, small room, medium room, large room, hall, cathedral, gated reverb and
spring. A button displaying the current reverb type may be tapped to reveal the other reverb types. Tap
the reverb you would like for the selected channel. The image will change to reflect the reverb type chosen.
Reverb Type
Description
Examples
Plate
Plate reverbs emulate vintage mechanical reverberation that is
generated with a metal plate. Its sound is characterized by lots
of early reflections and no pre-delay.
Perfect for thickening percussive
instruments, such as a snare drum, or
tight vocal arrangements.
Ambience
Ambience is the surrounding sound field.
This reverb adds depth and space.
Ambience is good for scoring movie
soundtracks and post-rock bands
utilizing a lot of depth in their sound.
Small Room
The small room reverb simulates the reverberation
(persistence of sound) in a typical small room. Small rooms are
typically coined “dead” rooms with little to no reverb.
Some artists record guitars (and/
or bass) from a bathroom to get a
“punchier” sound out of their amp.
Medium Room
The medium room reverb simulates the reverberation
(persistence of sound) in a typical medium room.
A medium room would be good
for thickening up a bass sound
without it sounding muddy.
Large Room
The large room reverb simulates the reverberation
(persistence of sound) in a typical large room. Large rooms are
typically coined “live” rooms since they have a lot of reverb.
Sound tends to carry in large rooms
with a lot of open space. This works
well for a good, boomy kick sound.
Hall
This reverb is characterized by its large, spacious
sound, long pre delay and vibrant tone.
Adds life to acoustic instruments
and vocals from solos to full-on
symphonies and choirs.
Cathedral
This reverb emulates the extremely long tails, dense diffusion
and long pre-delays and reflections that would be found in a
very large, stone-walled house of worship.
Gives amazing depth to choirs,
wind instruments, organs and
soft acoustic guitars.
Gated Reverb
Gated reverbs incorporate an age-old trick whereby an
extremely dense reverb is processed through a fast gate for an
interesting, albeit artificial, sound.
Most often used to fatten snare
drums and toms without clutter.
Spring
A spring reverb uses a transducer at one end of a spring and a
pickup at the other end to create and capture vibrations in a
metal spring. The longer the spring, the longer the decay time
of the reverberation.
Spring reverbs are typically used on
guitar amplifiers or organs in a rock
band format.