AGB Programming Manual
Table of Contents
©1999 - 2001 Nintendo of America Inc.
10
D.C.N. AGB-06-0001-002B4
6.2 B
ITMAP
M
ODE
BG
S
(BG M
ODES
3-5)
.......................................................................
53
6.2.1 BG Control
................................................................................................................
53
6.2.2 BG Rotation/Scaling
...................................................................................................
54
6.2.3 Pixel Data
.................................................................................................................
54
6.2.4 Pixel Data Address Mapping for the LCD Screen
...........................................................
55
6.3 OBJ (O
BJECT
)
.............................................................................................................
58
6.3.1 OBJ
Function
Overview
.............................................................................................
58
6.3.2 Character Data Mapping
.............................................................................................
60
6.3.3 OAM
.........................................................................................................................
62
6.3.4 OBJ Rotation/Scaling Feature
.....................................................................................
70
6.4 D
ISPLAY
P
RIORITY OF
OBJ
AND
BG
.........................................................................
72
7. COLOR PALETTES
...........................................................................
73
7.1 C
OLOR
P
ALETTE
O
VERVIEW
......................................................................................
73
7.2 C
OLOR
P
ALETTE
RAM
...............................................................................................
74
7.3 C
OLOR
D
ATA
F
ORMAT
................................................................................................
76
8 WINDOW FEATURE
............................................................................
77
8.1 W
INDOW
P
OSITION
S
ETTING
......................................................................................
77
8.2 W
INDOW
C
ONTROL
.....................................................................................................
78
9
COLOR SPECIAL EFFECTS
..........................................................
80
9.1 S
ELECTION OF
C
OLOR
S
PECIAL
E
FFECTS
................................................................
80
9.2
C
OLOR
S
PECIAL
E
FFECTS
P
ROCESSING
...................................................................
82
10 SOUND
...............................................................................................
84
10.1 S
OUND
B
LOCK
D
IAGRAM
.........................................................................................
84
10.2 D
IRECT
S
OUNDS
A
AND
B
........................................................................................
85
10.3 S
OUND
1
....................................................................................................................
87
10.4 S
OUND
2
....................................................................................................................
91
10.5 S
OUND
3
....................................................................................................................
93
10.6 S
OUND
4
....................................................................................................................
97
10.7 S
OUND
C
ONTROL
....................................................................................................
100
10.8 S
OUND
PWM C
ONTROL
.........................................................................................
104
11 TIMER
...............................................................................................
106