Nintendo 1504166 Programming Manual - Page 10

Color Palettes, Window Feature, Color Special Effects, Sound, Timer, Itmap, Bject, Isplay, Riority

Page 10 highlights

AGB Programming Manual Table of Contents 6.2 BITMAP MODE BGS (BG MODES 3-5 53 6.2.1 BG Control ...53 6.2.2 BG Rotation/Scaling 54 6.2.3 Pixel Data ...54 6.2.4 Pixel Data Address Mapping for the LCD Screen 55 6.3 OBJ (OBJECT)...58 6.3.1 OBJ Function Overview 58 6.3.2 Character Data Mapping 60 6.3.3 OAM...62 6.3.4 OBJ Rotation/Scaling Feature 70 6.4 DISPLAY PRIORITY OF OBJ AND BG 72 7. COLOR PALETTES 73 7.1 COLOR PALETTE OVERVIEW 73 7.2 COLOR PALETTE RAM 74 7.3 COLOR DATA FORMAT 76 8 WINDOW FEATURE 77 8.1 WINDOW POSITION SETTING 77 8.2 WINDOW CONTROL ...78 9 COLOR SPECIAL EFFECTS 80 9.1 SELECTION OF COLOR SPECIAL EFFECTS 80 9.2 COLOR SPECIAL EFFECTS PROCESSING 82 10 SOUND 84 10.1 SOUND BLOCK DIAGRAM 84 10.2 DIRECT SOUNDS A AND B 85 10.3 SOUND 1 ...87 10.4 SOUND 2 ...91 10.5 SOUND 3 ...93 10.6 SOUND 4 ...97 10.7 SOUND CONTROL...100 10.8 SOUND PWM CONTROL 104 11 TIMER 106 ©1999 - 2001 Nintendo of America Inc. 10 D.C.N. AGB-06-0001-002B4

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
  • 22
  • 23
  • 24
  • 25
  • 26
  • 27
  • 28
  • 29
  • 30
  • 31
  • 32
  • 33
  • 34
  • 35
  • 36
  • 37
  • 38
  • 39
  • 40
  • 41
  • 42
  • 43
  • 44
  • 45
  • 46
  • 47
  • 48
  • 49
  • 50
  • 51
  • 52
  • 53
  • 54
  • 55
  • 56
  • 57
  • 58
  • 59
  • 60
  • 61
  • 62
  • 63
  • 64
  • 65
  • 66
  • 67
  • 68
  • 69
  • 70
  • 71
  • 72
  • 73
  • 74
  • 75
  • 76
  • 77
  • 78
  • 79
  • 80
  • 81
  • 82
  • 83
  • 84
  • 85
  • 86
  • 87
  • 88
  • 89
  • 90
  • 91
  • 92
  • 93
  • 94
  • 95
  • 96
  • 97
  • 98
  • 99
  • 100
  • 101
  • 102
  • 103
  • 104
  • 105
  • 106
  • 107
  • 108
  • 109
  • 110
  • 111
  • 112
  • 113
  • 114
  • 115
  • 116
  • 117
  • 118
  • 119
  • 120
  • 121
  • 122
  • 123
  • 124
  • 125
  • 126
  • 127
  • 128
  • 129
  • 130
  • 131
  • 132
  • 133
  • 134
  • 135
  • 136
  • 137
  • 138
  • 139
  • 140
  • 141
  • 142
  • 143
  • 144
  • 145
  • 146
  • 147
  • 148
  • 149
  • 150
  • 151
  • 152
  • 153
  • 154
  • 155
  • 156
  • 157
  • 158
  • 159
  • 160
  • 161
  • 162
  • 163
  • 164
  • 165
  • 166
  • 167
  • 168
  • 169
  • 170
  • 171

AGB Programming Manual
Table of Contents
©1999 - 2001 Nintendo of America Inc.
10
D.C.N. AGB-06-0001-002B4
6.2 B
ITMAP
M
ODE
BG
S
(BG M
ODES
3-5)
.......................................................................
53
6.2.1 BG Control
................................................................................................................
53
6.2.2 BG Rotation/Scaling
...................................................................................................
54
6.2.3 Pixel Data
.................................................................................................................
54
6.2.4 Pixel Data Address Mapping for the LCD Screen
...........................................................
55
6.3 OBJ (O
BJECT
)
.............................................................................................................
58
6.3.1 OBJ
Function
Overview
.............................................................................................
58
6.3.2 Character Data Mapping
.............................................................................................
60
6.3.3 OAM
.........................................................................................................................
62
6.3.4 OBJ Rotation/Scaling Feature
.....................................................................................
70
6.4 D
ISPLAY
P
RIORITY OF
OBJ
AND
BG
.........................................................................
72
7. COLOR PALETTES
...........................................................................
73
7.1 C
OLOR
P
ALETTE
O
VERVIEW
......................................................................................
73
7.2 C
OLOR
P
ALETTE
RAM
...............................................................................................
74
7.3 C
OLOR
D
ATA
F
ORMAT
................................................................................................
76
8 WINDOW FEATURE
............................................................................
77
8.1 W
INDOW
P
OSITION
S
ETTING
......................................................................................
77
8.2 W
INDOW
C
ONTROL
.....................................................................................................
78
9
COLOR SPECIAL EFFECTS
..........................................................
80
9.1 S
ELECTION OF
C
OLOR
S
PECIAL
E
FFECTS
................................................................
80
9.2
C
OLOR
S
PECIAL
E
FFECTS
P
ROCESSING
...................................................................
82
10 SOUND
...............................................................................................
84
10.1 S
OUND
B
LOCK
D
IAGRAM
.........................................................................................
84
10.2 D
IRECT
S
OUNDS
A
AND
B
........................................................................................
85
10.3 S
OUND
1
....................................................................................................................
87
10.4 S
OUND
2
....................................................................................................................
91
10.5 S
OUND
3
....................................................................................................................
93
10.6 S
OUND
4
....................................................................................................................
97
10.7 S
OUND
C
ONTROL
....................................................................................................
100
10.8 S
OUND
PWM C
ONTROL
.........................................................................................
104
11 TIMER
...............................................................................................
106