Nintendo 1504166 Programming Manual - Page 170
ROM Registration Data, Start Address, Nintendo Logo Character Data, Game Title, Game Code
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AGB Programming Manual ROM Registration Data 18 ROM Registration Data As with software for CGB, it is necessary to register information about the game in the program area for AGB software. 8000000h 8000010h 8000020h 0 1 2 3 4 5 6 7 8 9 ABCDE F Start Address Nintendo Logo Character Data (8000004h ~ 800009Fh) 80000A0h 80000B0h Game Title 96h Reserved Area Game Code Maker Code Device Type Main Unit Code Mask ROM Version Number Reserved Area Complement Check Start Address Store the 32-bit ARM command "B". Nintendo Logo Character Data The Nintendo logo/character data, which is displayed when the game is started, is stored here. The Monitor ROM checks this data at start-up, therefore always store the data provided by Nintendo. Game Title Store the Game title in this area. Game Code Store the Game Code provided by Nintendo in this area. Maker Code The Maker Code, determined by the "maker" of the software and Nintendo, is stored here. 96h Store the fixed code "96h". Main Unit Code Store the code for the hardware on which the software is intended to run. ©1999 - 2001 Nintendo of America Inc. 170 D.C.N. AGB-06-0001-002B4