Nintendo 1504166 Programming Manual - Page 68

d15-12] Color Palette No., See Character Data

Page 68 highlights

AGB Programming Manual Rendering Functions [d08-00] X-Coordinate Specifies the x-coordinate of the OBJ on the display screen in the range of 0~511. OBJ Attribute 2 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00 Character name Priority Specification Relative to BG 00: 1st priority 01: 2nd priority 10: 3rd priority 11: 4th priority Color Palette No. 16 colors x 16 palettes: 0-15 256 colors x 1 palette: disabled [d15-12] Color Palette No. When 16 colors x 16 palette format is specified in the color mode bit, these bits specify 1 of the 16 palettes to apply to the character data. When 256 colors x 1 palette format is specified in the color mode bit, these bits are disabled. [d11-10] Priority Relative to BG Specifies the display priority of the OBJ relative to BG. For information on priority, see section 6.4, Display Priority of OBJ and BG. [d09-00] Character Name Writes the number of the basic character located at the start of the OBJ character data mapped in VRAM. (See section 6.3.2, Character Data Mapping). 16 colors x 16 palettes (color mode=1) Allows selection of 1,024 characters. 256 colors x 1 palette (color mode=0) Allows selection of 512 characters. Bit 0 fixed at 0 in 2-dimensional mapping mode. ©1999 - 2001 Nintendo of America Inc. 68 D.C.N. AGB-06-0001-002B4

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AGB Programming Manual
Rendering Functions
©1999 - 2001 Nintendo of America Inc.
68
D.C.N. AGB-06-0001-002B4
[d08-00] X-Coordinate
Specifies the x-coordinate of the OBJ on the display screen in the range of
0~511.
OBJ Attribute 2
15
14
13
12
11
10
09
08
07
06
05
04
03
02
01
00
Character name
Color Palette No.
16 colors x 16 palettes: 0-15
256 colors x 1 palette: disabled
Priority Specification Relative to BG
00: 1st priority
01: 2nd priority
10: 3rd priority
11: 4th priority
[d15-12] Color Palette No.
When 16 colors x 16 palette format is specified in the color mode bit, these
bits specify 1 of the 16 palettes to apply to the character data.
When 256 colors x 1 palette format is specified in the color mode bit, these
bits are disabled.
[d11-10] Priority Relative to BG
Specifies the display priority of the OBJ relative to BG.
For information on
priority, see section 6.4, Display Priority of OBJ and BG.
[d09-00] Character Name
Writes the number of the basic character located at the start of the OBJ
character data mapped in VRAM.
(See section 6.3.2, Character Data
Mapping).
16 colors x 16 palettes (color mode=1)
Allows selection of 1,024 characters.
256 colors x 1 palette (color mode=0)
Allows selection of 512 characters.
Bit 0 fixed at 0 in 2-dimensional mapping mode.