Nintendo 1504166 Programming Manual - Page 45
BG Screen Data Address Mapping for the LCD Screen, 1 Virtual Screen Size of 256 x 256 Dots
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AGB Programming Manual Rendering Functions 6.1.6 BG Screen Data Address Mapping for the LCD Screen 1) Text BG 1-1) Virtual Screen Size of 256 x 256 Dots 256 dots (32 blocks) 240 dots (30 blocks) 000H 002H 004H 006H 008H 040H 042H 044H 046H 048H 03AH 03CH 03EH 07AH 07CH 07EH 160 dots (20 blocks) 080H 082H 084H 086H 088H 0C0H 0C2H 0C4H 0C6H 0C8H 0BAH 0BCH 0BEH 0DAH 0DCH 0DEH 256 dots (32 blocks) 4C0H 4C2H 4C4H 4C6H 4C8H 4FAH 4FCH 4FEH 780H 782H 784H 786H 788H 7C0H 7C2H 7C4H 7C6H 7C8H LCD Display Area 7BAH 7BCH 7BEH 7FAH 7FCH 7FEH 1-2) Virtual Screen Size of 512 x 256 Dots 256 dots (32 blocks) 512 dots (64 blocks) 000 H 002 H 004 H 006 H 040 H 042 H 044 H 046 H 080 H 082 H 084 H 086 H 03A H 03C H 03E H 800 H 07A H 07C H 07E H 0BAH 0BC H 0BE H 256 dots (32 blocks) 4C0 H 4C2 H 4C4 H 4C6 H 4FA H 4FC H 4FE H 256 dots (32 blocks) 83E H 780 H 782 H 784 H 786 H 788 H 7C0 H 7C2 H 7C4 H 7C6 H 7C8 H 7BC H 7BE H 7FC H 7FE H FC0 H LCD Display Area FFE H ©1999 - 2001 Nintendo of America Inc. 45 D.C.N. AGB-06-0001-002B4