Nintendo 1504166 Programming Manual - Page 12

Using This Manual, CGB Game Boy Color

Page 12 highlights

AGB Programming Manual Using This Manual Using This Manual Important terms and symbols used in this manual are defined below. 1. Terms The term "user" in this manual refers to the software developer, not to the general consumer. Bit lengths in this manual are expressed as follows. Bit Length 8 bits 16 bits 32 bits Term Used byte half-word word 2. Symbols The attributes of bits used in bit operations are represented as follows. Read/write bit A readable and writable bit. Read-only bit A bit that is readable but not writable. 1 Fixed-value bit Must be set to a specified fixed value. * Unrestricted bit Can be set to either 0 or 1. 3. Abbreviations Nintendo's game hardware is abbreviated as follows: Ø DMG (Game Boy) Ø CGB (Game Boy Color) Ø AGB (Game Boy Advance) Ø DOL (Nintendo GameCube) Write-only bit A bit that is not readable but is writable. Not used ©1999 - 2001 Nintendo of America Inc. 12 D.C.N. AGB-06-0001-002B4

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AGB Programming Manual
Using This Manual
©1999 - 2001 Nintendo of America Inc.
12
D.C.N. AGB-06-0001-002B4
Using This Manual
Important terms and symbols used in this manual are defined below.
1.
Terms
The term “user” in this manual refers to the software developer, not to the general consumer.
Bit lengths in this manual are expressed as follows.
Bit Length
Term Used
8 bits
byte
16 bits
half-word
32 bits
word
2.
Symbols
The attributes of bits used in bit operations are represented as follows.
3.
Abbreviations
Nintendo's game hardware is abbreviated as follows:
°
DMG (Game Boy)
°
CGB (Game Boy Color)
°
AGB (Game Boy Advance)
°
DOL (Nintendo GameCube)
Read/write bit
A readable and writable bit.
Read-only bit
A bit that is readable but not
writable.
Write-only bit
A bit that is not readable but
is writable.
Fixed-value bit
Must be set to a
specified fixed value.
1
Unrestricted bit
Can be set to either 0 or 1.
Not used
*