Nintendo 1504166 Programming Manual - Page 137
Data Registers, Data Transition Diagram, SIOMULTI2, and SIOMULTI3 respectively.
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AGB Programming Manual Communication Functions Data Registers Address 12Ah The data send is stored in the Register SIOMLT_SEND. Register SIOMLT_ SEND 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00 Attributes R/W Initial Value 0000h After multi-play communication is finished, a send data of Master is in SIOMULTI0. Send data of First slave, Second slave, and Third slave are in SIOMULTI1, SIOMULTI2, and SIOMULTI3 respectively. Address 120h Register SIO MULTI0 Address 122h Register SIO MULTI1 Address 124h Register SIO MULTI2 Address 126h Register SIO MULTI3 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00 Attributes Initial Value Data 0 R/W 0000h 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00 Attributes Initial Value Data 1 R/W 0000h 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00 Attributes Initial Value Data 2 R/W 0000h 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00 Attributes Initial Value Data 3 R/W 0000h Data Transition Diagram ©1999 - 2001 Nintendo of America Inc. 137 D.C.N. AGB-06-0001-002B4